digital doubles

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    notdabod
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    Hi,

    I hope it’s ok for me to create this thread.

    I’m trying to write a proposal to a potential client on creating Digital Doubles at feature quality standards.

    Based on my experience which is working for about 10 years full time as a freelance cg generalist specializing more in character animation. I also rig, model, texture, render and composite.

    I spent a year creating a 2 min short that had a cg cartoon character over live action plates with sub surface scattering and multiple passes from renders lit by hdr’s I shot on set( sorry I can’t show it due to legal stuff).

    This doesn’t make me an expert by any means in digital doubles that’s why I’m posting my proposal here to have someone with more experience pick it apart. I put in my cost based off of man hours it would take me approx. Then I also have a breakdown showing what I think the job would entail. This is what my calculations are only. I’ve also watch dozens of behind the scenes from features that used digital doubles and I’m also using the below article to try and understand more about the processes.

    http://www.3dartistonline.com/news/2013/04/mpc-digital-doubles-interview/

    Proposal to client:

    To finish a 10 second shot at feature quality of a digital double of main character over live action plates.

    Level 1 – $6,000 ($25 an hour for 240 man hours) – completion time 1 month
    Level 2 – $12,500 ($25 an hour for 500 man hours) – completion time 4 months
    Level 3 – $20,000 ($25 an hour for 800 man hours) – completion time 6 months

    Level 1
    Background or far from camera shots
    Needed to pull off:
    simple model – (40 man hours)
    simple rig – (40 man hours)
    simple deformations – (40 man hours)
    simple textures – (40 man hours)
    decent animation or simple motion capture( no face or fingers capture data needed)
    key frame animation for clothing and hair – (40 man hours)
    rendering – (80 hours)
    basic rendering compositing – 3 day

    Level 2
    full body shot – character fills frame
    Needed to pull off:
    3d digital scan of actor plus reference turntable photos – $2000
    HQ(high quality) model – (80 man hours)
    HQ rig – (80 man hours)
    HQ deformations – (80 man hours)
    HQ texturing – (80 man hours)
    HQ key frame animation or high quality motion capture with fingers and face
    For Motion capture of face corrective key frame animation needed – (80 man hours)
    HQ light reference captured from live action set – (20 hours)
    HQ simulations for hair and clothing – (80 man hours)
    HQ renders – (80 man hours)
    HQ compositing – (40 man hours)

    Level 3
    Close up shot – head and shoulder shot
    all the medium shot requirements plus research and development for skin and animation for face – additional 2 months

    What do you think and why?

    Thanks so much for your time!

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