Home Page › forums › Autodesk/Discreet › Flame and Smoke › EDL/conforming Workflow without BatchFX
- This topic has 1 reply, 2 voices, and was last updated 11 years, 5 months ago by claudio antonelli.
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May 24, 2009 at 7:17 pm #202894keplerParticipant
Hi, I would like to know how is suposed to be an EDL/conforming worlflow in Flame. In the documentation I see intructions how to deal with EDLs but not how is supposed to work with them once you have the EDL loaded in to a clip.
Using BatchFX you can apply a “batch” to individual shots but it’s a very Batch centric workflow and makes working with a conformed clip in Desktop very useless since you cant apply any operator to a single shot inside a clip with edits, it’s would be applied to the whole clip.
I know that BatchFX wasnt there in 2008 so I’m wondering how you guys work in Desktop (or in batch) when you are provided with an EDL and you need to work on each individual shot.
Thanks.
May 25, 2009 at 7:09 pm #217912claudio antonelliParticipantIt’s not glamorous, but I usually have the editor give me EDL’s per video layer w/o fades and conform using an action, usually in a batch that adds all relevant effects and color.
Depending on the needs I’ll either work on the layers directly, or break out each shot individually.
I’m certain there’s a better workflow (possibly batchFX, which I have to admit I tried once and didn’t see much use) but for a 30 second spot with a decent amount of effects, taking an extra couple hours to do the conform by hand isn’t backbreaking. It does suck that you have to effectively re-render everything, but depending on the shot, that may or may not be an issue.
My alternate method is to do a desktop conform (using desktop fades and the like), making individual batches for each clip and then using the “swap shot” button to put the renders into the conform, which it sounds like would be more useful to your needs.
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