Home Page › forums › Applications › Nuke › experience whit NUKE?
- This topic has 14 replies, 7 voices, and was last updated 15 years, 8 months ago by Reezo.
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July 20, 2004 at 8:44 pm #199590AnonymousGuest
hi all,
I want to know from the people who have bought NUKE how they are working whit NUKE?
and what experience they have made against other apps( DF, Shake)?sorry for my bad english…
mandrake
July 21, 2004 at 8:13 am #208444grafikusParticipantNUKE is very quick, versatile, fully customizable and evolving app. It have posibility to work in 3D space. It is running on LINUX and WINDOWS. We relly on it.
Shake have probably more sexy looking interface, CFC KEYLIGHT 🙁 , and integration with Quicktime (Which is sometimes good for playback). Its running on Linux and Mac.
July 21, 2004 at 10:33 am #208437AnonymousGuesthi grafikus,
thanx for the information, does NUKE bring your facilitie a advantage or is it just a alternative compositing tool?
Quote:Shake have probably more sexy looking interface, CFC KEYLIGHT , and integration with Quicktime (Which is sometimes good for playback). Its running on Linux and Maci like more sexy girls whit a sexy interface and plug and play support… but thats a bit off topic 🙂
mandrake
July 21, 2004 at 12:19 pm #208445grafikusParticipantWe are a very discreet oriented house and we have numerous infernos / flames / plus lustre. For a lot of film work, Nuke turn out to be Quick and cost effective solution to us. I speek about price of hardware, speed of stuff training, price of storage.
But this is true in case of Shake too. We choose Nuke. Because we are not sure how long Apple will support Shake for Linux and switch to Apple is not on our Plot.
July 23, 2004 at 11:33 pm #208438AnonymousGuestthank you for the information…
mandrake
July 29, 2004 at 11:45 am #208446AnonymousInactiveOn the issue of playback, how are you finding the recent intergration of Framecycler ?
August 2, 2004 at 11:36 am #208447ReezoParticipantRoss wrote:On the issue of playback, how are you finding the recent intergration of Framecycler ?I never used framecycler before. But I like it and reminds me of the FLIPBOOK of XSI. 😯 very comfortable and fast (2k pictures)
Reezo
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Are we having fun yet?September 7, 2004 at 12:31 am #208439aracidParticipantI’m a shake user, however the way apple is taking shake off the pc/linux market is forcing me to look at other packages,
i hear good and bad things about NUKE,
however the two things that caught my attention was its speed (up to 30% faster than shake) but its also really unstable.now even before the nothing real –> apple migration, i was interested in nuke as a replacement for shake, however what is being done to stabilize the tool? or should i say, when will a version be availible that is really stable?
all the best
aracidSeptember 13, 2004 at 11:36 am #208441DekeParticipantaracid wrote:I’m a shake user, however the way apple is taking shake off the pc/linux market is forcing me to look at other packagesAracid: please stop posting a bunch of bogus misinformation about shake. Apple is not getting rid on shake on linux. They even lowered the price a few months ago to 5k and the nongui version to 1,700. They told us at the users group meeting at siggraph that they have no plans to discontinue it anytime soon and in fact they were going to expand their support on linux.
-deke
September 13, 2004 at 11:46 am #208442DekeParticipantMy biggest issue with Nuke is the gui. I wish they would have a more unified interface like C*/DF/Shake. I really dislike pop up dialog windows that float above everything. Also there isn’t much consolidation of nodes. Everything is broken down to even more basics than even shake has so it takes twice as many nodes to do the same thing(not necessarily a bad thing, but it is something to note). Having to hook up a viewer is annoying too, I know it is for the sake of speed but I like being able to click on anything to see what is happening without blindly putting in numbers or seeing much farter down the tree because you don’t want to move your viewer around all the time(or create 100 of them).
The nice thing is it is very fast and 3d space is extremely nice. Most other compositors do slow down when working in float space and in Nuke everything is float, so it is almost a no brainer. You don’t have to think to yourself, “am I working in 8, 16 or 32 in this part of the tree or the matte I just blurred is banding, I forgot to change it to 16 or float.”
-deke
September 15, 2004 at 6:45 pm #208436AnonymousGuestdekekincaid wrote:My biggest issue with Nuke is the gui.A lot of users confirmed that they love the open layout, but we can well understand that other users have a different way of working. The current version of Nuke remembers the position of every dialog, so you only have to arrange once. We are planning on giving the user the option to open all node panels inside a single scrollable list window, so you can constrict them to a certain area.
The Nuke interface may be less “sexy”, but it sure is fast. We try to avoid rendering fancy graphics in the UI, so having many windows open and creating thousands of operators doesn’t slow you down.
dekekincaid wrote:Also there isn’t much consolidation of nodes.I am interested in knowing which functionality you would like to merge into a single node. Could you please send Jason a list. You can also create new operators by creating Groups or Gizmos with User Buttons.
dekekincaid wrote:Having to hook up a viewer is annoying too, I know it is for the sake of speed but I like being able to click on anything to see what is happeningJust click on a node and press ‘1’ on the left of your keyboard. Your Viewer will immideatly show the output of the current operator. No need to move the Viewer around.
Matthias ([email protected])
September 19, 2004 at 8:54 am #208440DekeParticipantAnonymous wrote:The Nuke interface may be less “sexy”, but it sure is fast. We try to avoid rendering fancy graphics in the UI, so having many windows open and creating thousands of operators doesn’t slow you down.You misunderstand me. I don’t care about pretty rounded buttons and other XSI like gui niceties. What I’m talking about is a unified well organized interface. I just hate pop up/floating windows. I have to go out of my way to close them which is one more extra mouse click for every single node I pull up that I shouldn’t have to do(it adds up fast). After Effects and previously Effect* and Edit* had this problem. I would much rather have one single window that every dialog comes up in(like maya’s attribute editor) rather than building up multiple ones. For those people who do like pop up windows, just make it a short cut key so you can adjust more than one node at a time(like shake’s alt t).
Another cool thing to see would be a hotbox like maya/rayz(more organized then rayz though) or some kind of customizable marking menus(maya, pa, motion). They are not flashy, but speed up workflow a lot.
Anonymous wrote:I am interested in knowing which functionality you would like to merge into a single node. Could you please send Jason a list. You can also create new operators by creating Groups or Gizmos with User Buttons.I wasn’t really complaining about this but more pointing out the difference between nuke and other compositors.
Anonymous wrote:Just click on a node and press ‘1’ on the left of your keyboard. Your Viewer will immideatly show the output of the current operator. No need to move the Viewer around.Very cool, looks like I need to look over the manual more 🙂
-deke
September 19, 2004 at 2:10 pm #208443AnonymousInactiveOK,
the real deal about nuke is its channels.
For more info, take a look at the irobot stuff.
All the cg was passed through channels and allows for a speedier comp whil inside of the math nodes.
Shake can certainly do this.
But its lack of 3d tracking data can be a bummer.
Apple has surprises for shake in upcoming versions as does d2.
dont worry about platforms. they both have surprises.
September 21, 2004 at 3:11 pm #208435AnonymousGuestnetviper wrote:OK,the real deal about nuke is its channels.
For more info, take a look at the irobot stuff.
All the cg was passed through channels and allows for a speedier comp whil inside of the math nodes.
Shake can certainly do this.
shake cannot pass more than the z channel thru the composite.
shake does not have 64 arbitrary data channels to use.February 22, 2005 at 9:02 am #208434AnonymousGuestdekekincaid wrote:I don’t care about pretty rounded buttons and other XSI like gui niceties. For those people who do like pop up windows, just make it a short cut key so you can adjust more than one node at a time(like shake’s alt t).Another cool thing to see would be a hotbox like maya/rayz(more organized then rayz though) or some kind of customizable marking menus(maya, pa, motion). They are not flashy, but speed up workflow a lot.
-deke
reminds me of a flame war between xsi and maya… even thoug you look like a maya fan than xsi..
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