Anyone know a way to export the data from shakes 2D tracker to Maya?
Usually we do our exports to maya as 3D camera tracks via the pfmatch / dump plugins for shake that make a .ma file, and then build or CGi matchmoves to this…
But I’ve currently got a shot that the 3D tracker cant resolve. However shake can fix at least 4 2D tracks on it. I only really need to hand the maya guys the the data on the scenes parrellax from the x and y axis in this particular shot- as I can fix the z axis stuff later in the comp.
Any thoughts?