Home Page › forums › Autodesk/Discreet › General (Discreet) › Extended Bicubic deform problem…..
- This topic has 4 replies, 3 voices, and was last updated 16 years, 1 month ago by Anonymous.
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September 7, 2004 at 8:48 am #199665AnonymousInactive
URGENT!!! Has anyone had THIS problem…
I have created an Extended Bicubic in action. It is a bigger-than-PAL still-frame in a PAL job. I’ve done 1 gmask. I’ve subdivided it once. I’ve deformed it, altering all available nodes. There is one keyframe for each node at the head of the clip.
When I save my settings away, then load them up later, my deform points have shifted.
For the record, I have 2 axes parented to it – the top one tracked to the PAL background, with the second one an offset.This is happening on Flame 8.3.1.
A quick response would be much appreciated…
Thanks. 😯
September 7, 2004 at 10:25 pm #208688Andy MilkisParticipantMake sure that Shape Channel in the surface menu is turned off at all times. This is a bug in 8.3.x.
Turn off Shape Channel, and you should be fine.
-Andy
September 8, 2004 at 12:10 am #208690AnonymousInactiveHmmmm…..
The Shape Channel is off by default and has been all along.
😕 Might anything else be the cause?Cheers
September 8, 2004 at 9:42 am #208687TomParticipantthere used to be an old bug:
shape channel OFF
save setup
load setup
= ext. bicubic with shiftet or resettet verticesthe workaround was to turn ON shape channel
perhaps this very annoying bug has been reintroduced (can´t doublecheck as we are still on inferno 4.7.4)
tom
September 10, 2004 at 2:35 am #208689Andy MilkisParticipantYou’re right, sorry. Shape Channel has to be ON. Please disregard my last post.
Thanks,
Andy
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