Extended Bicubic deform problem…..

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  • #199665
    Anonymous
    Inactive

    URGENT!!! Has anyone had THIS problem…

    I have created an Extended Bicubic in action. It is a bigger-than-PAL still-frame in a PAL job. I’ve done 1 gmask. I’ve subdivided it once. I’ve deformed it, altering all available nodes. There is one keyframe for each node at the head of the clip.
    When I save my settings away, then load them up later, my deform points have shifted.
    For the record, I have 2 axes parented to it – the top one tracked to the PAL background, with the second one an offset.

    This is happening on Flame 8.3.1.

    A quick response would be much appreciated…

    Thanks. 😯

    #208688
    Andy Milkis
    Participant

    Make sure that Shape Channel in the surface menu is turned off at all times. This is a bug in 8.3.x.

    Turn off Shape Channel, and you should be fine.

    -Andy

    #208690
    Anonymous
    Inactive

    Hmmmm…..
    The Shape Channel is off by default and has been all along.
    😕 Might anything else be the cause?

    Cheers

    #208687
    Tom
    Participant

    there used to be an old bug:

    shape channel OFF
    save setup
    load setup
    = ext. bicubic with shiftet or resettet vertices

    the workaround was to turn ON shape channel

    perhaps this very annoying bug has been reintroduced (can´t doublecheck as we are still on inferno 4.7.4)

    tom

    #208689
    Andy Milkis
    Participant

    You’re right, sorry. Shape Channel has to be ON. Please disregard my last post.

    Thanks,

    Andy

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