Fastest and Strongest? NOWAY

Home Page forums Autodesk/Discreet Flame and Smoke Fastest and Strongest? NOWAY

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  • #199819
    malu05_vb
    Participant

    hi, you know…. i always discover something new…. well now i hear this guy saying that he likes flame but he hate the wait time (applying the effects)
    compared to Combustion on a P4….

    WOOT?? 😯

    hey now i want the truth…. what Composite Application is fastest?
    i thought that Flame was operating RealTime on a Tezro (and Octane2v12)
    but that’s just crab or?

    And how dos Inferno and Flint run?

    the reason why im asking is that the most irretating thing about compositing is the wait time, now when you try to be creative…
    i am running Combustion on Dual Xeon 3ghz and 2gb ram and i steel wasting a lot of time playing pacman on my mobile while the effects is calculating and rendering!

    #209086
    Anonymous
    Inactive

    render times are always present in whatever you do. I’ve had renders on Inferno that have to go overnight. Realtime is only for playback, not rendering.

    And from what I have heard, there are some things that render faster on desktop apps than they do on SGI hardware (I think it was a test of the genarts plugins that I read about) but for me the reason I like flame and think it’s still on top is the total package of it.

    The desktop management, the immediate playback of any clip you make and the generally speedy renders make for very quick workflow (at least for me). In supervised sessions I find those things to be more important than a short render speed.

    #209091
    malu05_vb
    Participant

    “playback, not rendering…” sorry playback was what i ment… render time is always a problem but as long as the playback is fine and you can acchive an effect withuot waiting for the result before going to the next

    #209087
    eltopo
    Participant

    The technology of today cards is more advanced than those of sgi systems. I guess the card on that PC is optimised for playback…

    #209089
    patdawg
    Participant
    eltopo wrote:
    The technology of today cards is more advanced than those of sgi systems. I guess the card on that PC is optimised for playback…

    My guess is that you’ve never been on a modern SGI system…like a 4P Tezro, or an Onyx 350. I also have a PC that has a Quadro FX4000 on it(arguably one of the most advanced OpenGL cards on the PC platform. The FX4000 is great in combustion, 3dsmax, and the occasional game of Battlefield:Vietnam, but offers nowhere near the interactivity of the SGI system. This may be because the software out there isn’t as optimized for the FX4000 as smoke/flame are for the SGI graphics system, but it doesn’t really matter, the net effect is the same. I still wouldn’t want a client sitting behind me while I work in After Effects, combustion, or 3dsmax…despite the fact that I have been working with them for years, and am very skilled. Clients constantly comment on how they can’t believe how fast the smoke is.

    #209090
    malu05_vb
    Participant

    Well that sound a better!

    I know that Combustion Cant run realtime playback n.m.w.
    But if you apply an effect that takes about 24h to render… how is the playback then? still realtime or laggy?
    “i would thought that a good match of SpeedSix and Sapphire effects would cost a laggy playback!”

    #209088
    Anonymous
    Inactive
    patdawg wrote:
    eltopo wrote:
    The technology of today cards is more advanced than those of sgi systems. I guess the card on that PC is optimised for playback…

    My guess is that you’ve never been on a modern SGI system…like a 4P Tezro, or an Onyx 350. I also have a PC that has a Quadro FX4000 on it(arguably one of the most advanced OpenGL cards on the PC platform. The FX4000 is great in combustion, 3dsmax, and the occasional game of Battlefield:Vietnam, but offers nowhere near the interactivity of the SGI system. This may be because the software out there isn’t as optimized for the FX4000 as smoke/flame are for the SGI graphics system, but it doesn’t really matter, the net effect is the same. I still wouldn’t want a client sitting behind me while I work in After Effects, combustion, or 3dsmax…despite the fact that I have been working with them for years, and am very skilled. Clients constantly comment on how they can’t believe how fast the smoke is.

    we’ll it was not me who wrote this but… 😆
    also read the main site’s article ‘passing an old friend’. the discreet people and others agree.

    short version: mass market products are simply not that optimized. neither the hard- nor the
    software. it’s some kind of physical law that this situation will always be.
    proprietary systems might be better forever cause they’re very specialized and have a higher
    budget.
    also a higher price so there’s the rub.
    read the forum and you’ll see it’s just a matter of $$$.

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