Home Page › forums › Autodesk/Discreet › Flame and Smoke › Flame 2008 floating point
- This topic has 13 replies, 11 voices, and was last updated 13 years ago by om prakash.
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September 7, 2007 at 9:24 am #201798paul_roundParticipant
Just been going through the spec for the 2008 software,
“Import 16- and 32-bit floating-point OpenEXR image files. Framestore storage, export, and editing support for 16-bit floating-point clipsâ€â€NEW”
Has anybody seen/tried this?Paul
September 7, 2007 at 11:23 am #216079Saran SirikasamsapParticipantthey maybe showing it at IBC like right now ?
September 7, 2007 at 12:43 pm #216074tscholtonParticipantHere is a link to the detailed feature list from the Autodesk web site. Looks like no float, only an EXR reader.
Jeff
September 7, 2007 at 9:11 pm #216075AnonymousInactive@neonmarg 23918 wrote:
Here is a link to the detailed feature list from the Autodesk web site. Looks like no float, only an EXR reader.
Jeff
more: from same source..
Import/export Apple® QuickTime files on IRIX and Linux platformsâ€â€NEWImport 16- and 32-bit floating-point OpenEXR image files. Framestore storage, export, and editing support for 16-bit floating-point clipsâ€â€NEW
mike
September 9, 2007 at 7:16 pm #216083mark spevickParticipantGuess I would like to know if editing support means working in float or clamping data of the file? or does it mean crappy Combustion like float support?
R.
@mseymour7 23921 wrote:
more: from same source..
Import/export Apple® QuickTime files on IRIX and Linux platformsâ€â€NEWImport 16- and 32-bit floating-point OpenEXR image files. Framestore storage, export, and editing support for 16-bit floating-point clipsâ€â€NEW
mike
September 10, 2007 at 9:30 pm #216081Johnny FeganParticipantIs Flame 2008 Linux ONLY or are they still supporting IRIX?
September 11, 2007 at 7:45 pm #216072AnonymousInactive@Randola 23925 wrote:
Guess I would like to know if editing support means working in float or clamping data of the file? or does it mean crappy Combustion like float support?
Editing operations are done in 16-bit float….but that is about it. Once you want to process anything in something like the Color Corrector or Colour Warper, you’ll need to convert to 12-bit for use in modules. The Motion Blur node will accept and output 16-bit….since it is a new node they built in the higher bit depth support.
September 11, 2007 at 11:12 pm #216082AnonymousInactiveI wish they would have at least re-written the logic op node for 16bit.
September 12, 2007 at 12:35 am #216076pixelmonkParticipantAnybody know what the options will be for EXR CG , as currently all the CG now goes to Shake as a matter of course.
Paul
September 12, 2007 at 3:19 am #216073AnonymousInactive@paul_round 23938 wrote:
Anybody know what the options will be for EXR CG , as currently all the CG now goes to Shake as a matter of course.
Paul
You can import an OpenEXR image into flame and save it as 16-bit float on the framestore. Before using it to comp, you’ll need to convert to 12-bit or another supported resolution. No multi channel support, etc.
September 12, 2007 at 3:20 am #216080Saran SirikasamsapParticipantconvert it to 12bit ? os that means its NOT 16 bit float support ALL the way thru the flame pipeline ?
September 14, 2007 at 1:18 pm #216077pixelmonkParticipant“You can import an OpenEXR image into flame and save it as 16-bit float on the framestore. Before using it to comp, you’ll need to convert to 12-bit or another supported resolution. No multi channel support, etc.”
Kind of pointless then really.Paul
September 19, 2007 at 9:12 pm #216078RamazanParticipantthere was one little thing that is actually really great…at least you can make some use
Grant from autodesk did a demo showing that you can use the lut node to essentially control exposure before dithering down to the project bit depth required…obviously this doesn’t mean you work at 16bit downstream, but you can at least seperate out exposure chunks from within the 16 bit data and comp them together.October 15, 2007 at 4:46 am #216084om prakashParticipant@mooish82 23937 wrote:
I wish they would have at least re-written the logic op node for 16bit.
our wishes!
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