Flame 2008 floating point

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  • #201798
    paul_round
    Participant

    Just been going through the spec for the 2008 software,
    “Import 16- and 32-bit floating-point OpenEXR image files. Framestore storage, export, and editing support for 16-bit floating-point clips—NEW”
    Has anybody seen/tried this?

    Paul

    #216079
    Saran Sirikasamsap
    Participant

    they maybe showing it at IBC like right now ?

    #216074
    tscholton
    Participant

    Here is a link to the detailed feature list from the Autodesk web site. Looks like no float, only an EXR reader.

    Jeff

    #216075
    Anonymous
    Inactive

    @neonmarg 23918 wrote:

    Here is a link to the detailed feature list from the Autodesk web site. Looks like no float, only an EXR reader.

    Jeff

    more: from same source..
    Import/export Apple® QuickTime files on IRIX and Linux platforms—NEW

    Import 16- and 32-bit floating-point OpenEXR image files. Framestore storage, export, and editing support for 16-bit floating-point clips—NEW

    mike

    #216083
    mark spevick
    Participant

    Guess I would like to know if editing support means working in float or clamping data of the file? or does it mean crappy Combustion like float support?

    R.

    @mseymour7 23921 wrote:

    more: from same source..
    Import/export Apple® QuickTime files on IRIX and Linux platforms—NEW

    Import 16- and 32-bit floating-point OpenEXR image files. Framestore storage, export, and editing support for 16-bit floating-point clips—NEW

    mike

    #216081
    Johnny Fegan
    Participant

    Is Flame 2008 Linux ONLY or are they still supporting IRIX?

    #216072
    Anonymous
    Inactive

    @Randola 23925 wrote:

    Guess I would like to know if editing support means working in float or clamping data of the file? or does it mean crappy Combustion like float support?

    Editing operations are done in 16-bit float….but that is about it. Once you want to process anything in something like the Color Corrector or Colour Warper, you’ll need to convert to 12-bit for use in modules. The Motion Blur node will accept and output 16-bit….since it is a new node they built in the higher bit depth support.

    #216082
    Anonymous
    Inactive

    I wish they would have at least re-written the logic op node for 16bit.

    #216076
    pixelmonk
    Participant

    Anybody know what the options will be for EXR CG , as currently all the CG now goes to Shake as a matter of course.

    Paul

    #216073
    Anonymous
    Inactive

    @paul_round 23938 wrote:

    Anybody know what the options will be for EXR CG , as currently all the CG now goes to Shake as a matter of course.

    Paul

    You can import an OpenEXR image into flame and save it as 16-bit float on the framestore. Before using it to comp, you’ll need to convert to 12-bit or another supported resolution. No multi channel support, etc.

    #216080
    Saran Sirikasamsap
    Participant

    convert it to 12bit ? os that means its NOT 16 bit float support ALL the way thru the flame pipeline ?

    #216077
    pixelmonk
    Participant

    “You can import an OpenEXR image into flame and save it as 16-bit float on the framestore. Before using it to comp, you’ll need to convert to 12-bit or another supported resolution. No multi channel support, etc.”
    Kind of pointless then really.

    Paul

    #216078
    Ramazan
    Participant

    there was one little thing that is actually really great…at least you can make some use
    Grant from autodesk did a demo showing that you can use the lut node to essentially control exposure before dithering down to the project bit depth required…obviously this doesn’t mean you work at 16bit downstream, but you can at least seperate out exposure chunks from within the 16 bit data and comp them together.

    #216084
    om prakash
    Participant

    @mooish82 23937 wrote:

    I wish they would have at least re-written the logic op node for 16bit.

    our wishes!

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