Home Page › forums › Autodesk/Discreet › Flame and Smoke › Flame 2011 Garbage mask with hole
- This topic has 6 replies, 6 voices, and was last updated 10 years, 2 months ago by van lima.
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July 20, 2010 at 1:12 pm #203669AnonymousGuest
Hello,
As in the User manual it is written;
Any holes in the imported garbage mask are also holes in the 3D geometry.
So I understand that it is possible to create a garbage mask with a hole on flame in the GMask node.
If yes, could please someone give me a clue how to do so?
Thanks very much,
Thomas
July 20, 2010 at 4:33 pm #219208shannones ridersParticipantWhat if you just draw an other garbage mask with color down to 0 (black)?
July 30, 2010 at 6:30 am #219206Marco NostadtParticipanti couldn’t figure that out as well…
July 30, 2010 at 9:51 am #219205StevenParticipantAs far as I was aware this was not possible to do when importing in Gmasks as geometry.
What page is it written in the manual so I can have a look as well?
Many thanks!
Regards
GrantJuly 31, 2010 at 9:46 pm #219209claudio antonelliParticipantI wrote a tip that would allow you to, in certain contexts, cheat this look into working over on the Area. I should re-write it for multi-outs in 2011, because it’s so much simpler now.
August 9, 2010 at 2:46 pm #219210van limaParticipantWhen you create a garbage mask with a spline crossing over itself, the areas which are black appear as “holes” when imported as 3D geometry. Simply creating another mask which is black will not work, as this geometry gets imported as a second solid.
Steve
August 10, 2010 at 6:52 pm #219207Marco NostadtParticipantyep.. i guess that was their meaning..
thnx -
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