flame 2011 render engine and particles

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  • #203529
    rhythm2
    Participant

    Hey there,

    Anyone know how to make bigger polygons for exploding 3d particle gen objects? It used to be resolution setting I think.

    Also any rendering tips on the insane new rendering / texture mapping architecture most appreciated – substance texture / texture mapping options are dizzying. Incredible…

    Much appreciated,
    Fran B

    #218992
    ricardo martins
    Participant

    so far – scaling gravity works ok for polygon scaling

    #218993
    claudio antonelli
    Participant

    Regular old “size” doesn’t work?

    I know if you’re using a poly object (text, obj, whatever) you can set your base scale on the axis between the particle generator and your geometry.

    #218994
    Anonymous
    Inactive

    hiiiiiiiiiiiiiiii

Viewing 4 posts - 1 through 4 (of 4 total)
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