Home Page › forums › Autodesk/Discreet › Flame and Smoke › flame & combustion Win vs Mac
- This topic has 4 replies, 4 voices, and was last updated 15 years, 1 month ago by TurboWidget.
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September 8, 2005 at 2:33 pm #200281TurboWidgetParticipant
We have a client with 2 flame v8.5 Tezro systems who is looking at combustion as a prep tool. In theory the win/mac versions of combustion should be identical in features but you never know 😀
Their main concern is that garbage masks for example created in c* are 100% pixel accurate when exported to flame, complete with every mask point and keyframe. So if the flame artist needs to make any minor adjustments all the reference points are available to them. (Not a fixed mask that cant easily be adjusted.)
I know there are version differences between c* win & mac, I’m hoping you “real world” flame artists can shed some light on which c* platform you prefer to get prep work from. (Especially masks)
Thanks in advance
TW – South Africa.September 8, 2005 at 7:01 pm #210632eltopoParticipantThere is lot of talk about how the Mac version of C* is vastly inferior to the windows version. It seems that Discreet doesn’t pay to much attention to it’s performance. About the masks. I’ve never heard of any differences regarding the output between the mac and win version.
September 8, 2005 at 7:52 pm #210634pgillParticipanthi
just be aware that there are/were a couple if issues with the mask workflow between flame and combustion.
yes the setups from combustion can be loaded in flame with keyframes. however there was a bug when i last tried…cv3…fv8.5…where it would crash upon loading the mask if you don’t already have a mask created in flame…so just create any old spline and import then delete the original.
also be aware that when creating masks in combustion you can have uneven bezier handles which arent supported in flame. if you do this they come in as broken bezier handles. the work around is whilst adjusing handles in combustion hold down alt (windows) and it will ensure the handles stay equally weighted.
the last thing i found is advanced gradient comes into flame twisted inside and out which i never worked out a fix for…
other than these things i think combustion is great for doing the job of providing a flame project with masks.
paul
September 9, 2005 at 3:21 pm #210635TurboWidgetParticipantThanks Paul,
It’s always great to get a “heads-up” on what might go wrong, (and probably will 😀 )
Now all we need is England to beat the Aussies in the Ashes this weekend and I’ll be one happy ex-pat !cheers
TWSeptember 10, 2005 at 11:14 am #210633renderizerParticipantpgill: you don’t need to press any buttons in combustion while editing tangents to keep them equally weighted in order to export them to FFI. Just make sure that all your keys have their tangents set to Hermite/Flame and you’re set.
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