Home Page › forums › Autodesk/Discreet › Flame and Smoke › Flame on Linux
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December 10, 2004 at 3:43 am #199814jibanesParticipant
What are the hardware/software requirements to run Flame on linux (Besides flame itself and its license of course)? I’d like to evaluate the costs of moving away from expensive SGI hardware.
– What are the needs in term of cpu power? SMP supported?
– How much RAM?
– Intel/AMD (Opteron?)
– Which Linux distribution?
– Video card?
– Disk (SATA/IDE/SCSI)?
– GL/whatever extra libraries required?Thanks!
December 10, 2004 at 4:01 am #209074AnonymousInactiveFirst off Flame doesnt run on linux or any other os other then IRIX, that being said maybe your geting confused with Flint or Smoke on Linux. These come as turnkey systems from IBM runing 3.2ghz Xeons if I’m not mistaken.
December 10, 2004 at 5:17 am #209073jibanesParticipantnrgy wrote:First off Flame doesnt run on linux or any other os other then IRIX, that being said maybe your geting confused with Flint or Smoke on Linux. These come as turnkey systems from IBM runing 3.2ghz Xeons if I’m not mistaken.You are right, and I apologize, I meant Flint.
What kind of video card is required to run it, as I do not wish to buy from IBM?
Thanks!
December 10, 2004 at 11:25 am #209063TurboWidgetParticipantFlint on Linux isn’t as simple as just slotting a card into a PC and loading some software. This may have been the case with Discreet’s edit on Windows but not with flint.
As I understand it, the video I/O is from DVS and the graphics card is the Nvidia Quadra fx3000, with ADAT Lucid audio convertor. However the configuration of this hardware is not for the fainthearted 😯
This is why Discreet only supply the Linux version of flint and smoke as turnkey solutions. it’s not so much about them trying to cash in on the sale of hardware, it’s more about saving you the brain damage of trying to get the system to work on non-certified platforms. Also, it makes it easier for them to supply support when they know exactly what they’re working with.December 10, 2004 at 8:08 pm #209058eltopoParticipantAbout the computer, do the Intellistation workstation entered on the deal of IBM’s selling it’s desktop division to a chinese company?
December 10, 2004 at 8:48 pm #209072jibanesParticipanteltopo wrote:About the computer, do the Intellistation workstation entered on the deal of IBM’s selling it’s desktop division to a chinese company?Yes.
January 26, 2005 at 9:17 pm #209067NumbThumbParticipantI know, I didn’t believe it myself, but I’ve seen Flame 9 running on a IntelliStation. Granted it’s a beta, but still nonetheless, seen it in action. So I guess this is where Discreet is headed…
January 26, 2005 at 9:28 pm #209070jibanesParticipantNumbThumb wrote:I know, I didn’t believe it myself, but I’ve seen Flame 9 running on a IntelliStation. Granted it’s a beta, but still nonetheless, seen it in action. So I guess this is where Discreet is headed…I heard similar rumors, it’s much faster than on a tezro.
January 26, 2005 at 9:32 pm #209068NumbThumbParticipantI haven’t heard anything regarding speed, especially when compared to the Tezros (which are pretty damn fast). I might be able to do a speed test some time soon. We’ll see. Either way, it will be interesting to see where Discreet is going to take everything.
January 26, 2005 at 9:36 pm #209071jibanesParticipantNumbThumb wrote:I haven’t heard anything regarding speed, especially when compared to the Tezros (which are pretty damn fast). I might be able to do a speed test some time soon. We’ll see. Either way, it will be interesting to see where Discreet is going to take everything.Yup.
I can imagine that it’s going to be fast on a quad-opteron… heh.
January 27, 2005 at 3:51 am #209064hyrlvlrecParticipantcorrect me if im wrong (please)…. but i thought that if one were to use graphics card acceleration in video on a pc (ie flint/smoke on linux), one would be limited to 8bit processing
> this completely puts a pc based solution out of the question for me and lots of other who are working with 10 and 12bit material everyday (sat and sun included hehe)i have not gotten a chance to spend more than 15 or 20 minute on a linux discreet system, but i was not totally blown away by any huge perfomance difference over my octane2 v12 system (dual 600)
and even further….. i DEFINITELY would NOT be surprised to see a performance advantge on my sgi system when working with actions or dves in the 50+ layer realm (10 or 12bit as well) hehe
January 27, 2005 at 5:10 am #209059patdawgParticipantThe Quadro FX4000 can handle 12-bit graphics, but there aren’t any drivers written yet that take advantage of it. Nevertheless, the Quadro FX4000 can only allocate 512MB worth of texture memory for your framebuffer. I can easily do three times that on my 4P Tezro, and when smoke/flame go 64-bit with the next version we’ll have the ability to hold literally thousands of full-res layers in texture memory to be manipulated in realtime. Until OpenGL cards for PCs have 2GB or more of texture memory onboard they won’t be able to touch the SGIs in interactivity.
January 27, 2005 at 2:38 pm #209065hyrlvlrecParticipantso what exactly is that “104mb texture memory” all about on the v12??? what/where is that used in comparison to what youre talking about???
also………… i heard a rumor that smoke/flame are going to remain 32bit applications, and that discreet’s response to the onyx discontinuation is going to be fire/inferno on tezro 64bit applications
> basically the only difference between smoke/flame and fire/inferno is that fire/inferno are going to be 64bit apps!!!!!!!!!!! same hardware, etc…… this kinda sucks, i was curious to see if they were going to be able to do anything creative with the prism hardware, but i guess notJanuary 27, 2005 at 4:12 pm #209062TurboWidgetParticipantWell, I guess that’s how discreet might be aiming to differentiate between apps. It used to be based on hardware (remember when flint only used 1 proc on an Octane while flame used both), with IFF/SF all set to run on the same hardware the only way they can maintain those “product identities” is via software. In this case, the 32/64bit code.
Or, (as has been rumoured in this thread,) is the goal to ultimately move smoke/flint and flame onto Linux and just keep inferno & fire on IRIX ?
And maybe Autodesk are still intent on disposing of Discreet, and sgi are about to go bust and Elivs is still alive, George W Bush is really a pacifist and Van Halen were better with Sammy Hagar 😀
Send your answers on next weeks winning lottery ticket to….TW.
January 28, 2005 at 1:41 am #209060patdawgParticipanthyrlvlrec wrote:so what exactly is that “104mb texture memory” all about on the v12??? what/where is that used in comparison to what youre talking about???also………… i heard a rumor that smoke/flame are going to remain 32bit applications, and that discreet’s response to the onyx discontinuation is going to be fire/inferno on tezro 64bit applications
> basically the only difference between smoke/flame and fire/inferno is that fire/inferno are going to be 64bit apps!!!!!!!!!!! same hardware, etc…… this kinda sucks, i was curious to see if they were going to be able to do anything creative with the prism hardware, but i guess notThe SGI OpenGL graphics systems have direct access to the system memory for use in the framebuffer. PC OpenGL graphics cards only use what is onbaord the graphics card. So, if I have(in 64-bit land) say 10GB of system memory in my Tezro I can use over 7GB of that for my framebuffer…thousands of layers. If I have an Nvidia Quadro FX4400 in a PC with 10GB of system memory I can only use the 512MB(the amount onboard the card) for my framebuffer…a hundred or so layers.
Your second point is purely speculation. I don’t know where you heard the rumor, but I’ve heard exactly the opposite…directly from sources close to the developers.
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