Home Page › forums › Other › Job Postings › FX TD- Framestore New York
- This topic has 0 replies, 1 voice, and was last updated 9 years ago by Ana Wolovick.
-
AuthorPosts
-
October 26, 2011 at 8:37 pm #204562Ana WolovickParticipant
Please apply online at our website
http://careers.framestore.com/job.html?job_id=120&location=New%20YorkFramestore New York is expanding its CG department and we are looking for talented FX TDs of all levels to handle work on a burgeoning commercials and film slate. Both Houdini and Maya artists are needed for a range of positions. This is a great opportunity to join a world class vfx studio and work with a top notch CG team, creating award winning FX work.
The emphasis is on the aesthetics and techniques to create photorealistic effects. FXTDs will take 3D scenes from animators/matchmovers to:
• Create particle, Rigid Body, fluid, cloth, fur & hair simulations.
• Apply lighting and shaders to produce the final rendered image or pass the simulations onto a Lighting TD.
• Uses an array of commercial and proprietary FX tools.
• Works in partnership with modellers, animators, lighters, texture artists & compositors to ensure shots are delivered to the highest standard.
• Works within the team on a production to determine the various design solutions needed to create the effects.
• Design and create images, elements, effects, pipelines, tools and techniques for the production of visual effects.
• Help design solutions where a more procedural approach can be used to help create the effects required.
• Produce tests and final renders of all FX elements for a shot.
• Create work-in-progress quick-comps for internal review with Supervisors.Experience and skills
• Excellent Houdini and/or Maya
• Thorough understanding of techniques and technologies relating to FX simulation / animation.
• Experience in producing effects such as smoke, fire, clouds, water, steam and explosion, also simulation techniques for RBD, cloth and hair.
• Working knowledge of Renderman & Mantra preferred, experience with other renderers also useful.
• Good understanding of the entire visual effects process, from shooting to modelling and texturing, animation, rendering and compositing.
• Familiar with pipeline issues especially working between multiple packages.
• Working knowledge of at least one compositing application (Shake, Nuke, Halo, etc) and a solid understanding of the compositing process.
• Should have strong Vex/hscript/Mel scripting skills. Python and Unix shell scripting also advantageous.
• Programming skills with C/C++ also an advantage along with knowledge of the Houdini HDK and Maya API.Main software used by FX TD’s at Framestore
• Houdini (including Mantra, VEX, Python & hscript)
• Maya (including Mel & Python)
• Shake or Nuke
• Paint programs (photoshop, gimp etc..)
• Renderman -
AuthorPosts
- You must be logged in to reply to this topic.
