Home Page › forums › Art and Science of Digital Compositing › Chapter 14 – Advanced and Related Topics › Gamma correction confusion
- This topic has 1 reply, 2 voices, and was last updated 11 years, 5 months ago by Andrew Rydzewski.
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May 17, 2009 at 7:09 pm #202876keplerParticipant
Hi, firstly I want to thank you Ron for your great work with this second volume. It’s a great source that I read and reread lots of times.
Well, what I want to ask and comment here is what I find a really confusing topic among diferent sources: the gamma correction.
First I’ve read a number of explanations about the topic and I find that the explanation given in the book isnt accurate and contradictory to another ones like the Wikipedia one in http://en.wikipedia.org/wiki/Gamma_correction
In the page 424 in the Video Gamma section is said that video images are encoded when captured with a 2.2 gamma and consequently they would display brighter.
About the brighter image, it would be darker cause the x=y^2.2 gamma function is a convex one so dark values are darker.
If a video monitor has a Gamma of 2.2 , why the video captured image would need the same Gamma?
It’s said at the end “It may be easier to adjust the viewing device (computer monitor) so that is darkened by a gamma of 0.45”
Well, computer monitors dont have a 0.45 gamma but a 2.2 normally so I think that here is a confussion being the encoding a 0.45 gamma to compensate with the standard 2.2 of a video monitor.
Also I cant understand why if the Human eye has a Gamma of approximatelly 0.45 (http://www.poynton.com/PDFs/GammaFAQ.pdf) so when decoding the image to linearize it the eye gamma would make nonlinear again the image so it would be brighter, I’m wrong?
Maybe I’m wrong but I would like to clarify this one.
Thank you.
May 18, 2009 at 12:27 am #217889Andrew RydzewskiParticipant@kepler 28117 wrote:
About the brighter image, it would be darker cause the x=y^2.2 gamma function is a convex one so dark values are darker.
The gamma function is actually raised to the inverse of 2.2: y=x^(1/n), so a gamma of n=2.2 would look brighter.
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