Help with Night Crawler Effect

Home Page forums Autodesk/Discreet Flame and Smoke Help with Night Crawler Effect

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  • #199277
    Anonymous
    Guest

    Here what I got, I have a a short fx film shot on 35 and dub to HD all motion controlled plates. There is a character that disappears, a few times in the film, what i wanted to do was make him puff like Night Crawler smoke in Xmen 2. But i need help to figure this out. What tools I have are maya 5 unlimited, (maybe Fluid dynamics) also flame 8.3 for the composting (very limited time). I hopping this project will bring me one step closer the my goal in the fx field so any help will be great!!

    Jeremiah Hamilton

    #207449
    David Marte
    Participant

    I have not tried the effect my self yet. But, I would suggest a combination of displacement mapping, Compositing or transfer modes, and color correction filter in software like combustion; not to mention the use of some nice particles in conjunction with displacement mapping.

    #207446
    Anonymous
    Guest

    if you haven’t already, I’d watch the dvd frame by frame to see how the effect looked. I know they used particals and Houdini, but Maya is well up to reproducing the effect. Some particals and a little tubulance winds dynamics should produce the look.

    #207447
    Anonymous
    Guest

    I hope it is not too late

    http://www.digital-tutors.com/digital_tutors/display_video_details.php?videoX=203

    here is a video tutorial about 2d/3d fluid containers, how to make your image with matte to dynamic fluids using Maya.

    For sure you need to have a clean backround plate and the rest are easy
    Follow the tutorial and and more forces (turbulence and wind ) and that it.

    Philip Marmoutas

    [email protected]

    #207450
    eltopo
    Participant

    there is an easier way and far more realistic: instead of making things so complicated, use real smoke and shoot it on a blue screen. Change the time, colour, etc and there you go a puff far better than any computer programme. Everyone would ask what programme did you used and you can say, you use the only one that uses thermonuclear lights and real lighting in a true 3d eviroment

    #207445
    Anonymous
    Guest

    Imagine all the people that work with dynamics to create vfs, lol.
    And smoke at blue?
    I thought smoke is better at black backround.

    #207448
    Anonymous
    Inactive

    Maya Fluids are real nice, but shooting smoke practically would be just as easy and get you a faster result. I’d shoot it over black vs blue personally, and use it as a matte for the fade out, maybe layering up different shots of smoke.

    I know Maya Fluids does have the ability to take an image and blow it apart as though it were made of smoke (or whatever other fluid you’d want). I have seen some 3d guys do it, but I have no idea how.

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