Home Page › forums › Autodesk/Discreet › Flame and Smoke › Help with Night Crawler Effect
- This topic has 6 replies, 4 voices, and was last updated 16 years, 7 months ago by eltopo.
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December 16, 2003 at 12:51 am #199277AnonymousGuest
Here what I got, I have a a short fx film shot on 35 and dub to HD all motion controlled plates. There is a character that disappears, a few times in the film, what i wanted to do was make him puff like Night Crawler smoke in Xmen 2. But i need help to figure this out. What tools I have are maya 5 unlimited, (maybe Fluid dynamics) also flame 8.3 for the composting (very limited time). I hopping this project will bring me one step closer the my goal in the fx field so any help will be great!!
Jeremiah Hamilton
December 16, 2003 at 5:12 am #207449David MarteParticipantI have not tried the effect my self yet. But, I would suggest a combination of displacement mapping, Compositing or transfer modes, and color correction filter in software like combustion; not to mention the use of some nice particles in conjunction with displacement mapping.
December 16, 2003 at 3:44 pm #207446AnonymousGuestif you haven’t already, I’d watch the dvd frame by frame to see how the effect looked. I know they used particals and Houdini, but Maya is well up to reproducing the effect. Some particals and a little tubulance winds dynamics should produce the look.
December 19, 2003 at 12:58 am #207447AnonymousGuestI hope it is not too late
http://www.digital-tutors.com/digital_tutors/display_video_details.php?videoX=203
here is a video tutorial about 2d/3d fluid containers, how to make your image with matte to dynamic fluids using Maya.
For sure you need to have a clean backround plate and the rest are easy
Follow the tutorial and and more forces (turbulence and wind ) and that it.Philip Marmoutas
December 19, 2003 at 4:09 am #207450eltopoParticipantthere is an easier way and far more realistic: instead of making things so complicated, use real smoke and shoot it on a blue screen. Change the time, colour, etc and there you go a puff far better than any computer programme. Everyone would ask what programme did you used and you can say, you use the only one that uses thermonuclear lights and real lighting in a true 3d eviroment
December 19, 2003 at 7:57 pm #207445AnonymousGuestImagine all the people that work with dynamics to create vfs, lol.
And smoke at blue?
I thought smoke is better at black backround.April 16, 2004 at 1:41 am #207448AnonymousInactiveMaya Fluids are real nice, but shooting smoke practically would be just as easy and get you a faster result. I’d shoot it over black vs blue personally, and use it as a matte for the fade out, maybe layering up different shots of smoke.
I know Maya Fluids does have the ability to take an image and blow it apart as though it were made of smoke (or whatever other fluid you’d want). I have seen some 3d guys do it, but I have no idea how.
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