How to fix a 360 degree jeryk pan

Home Page forums Autodesk/Discreet Flame and Smoke How to fix a 360 degree jeryk pan

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #202549
    jayesonearl
    Participant

    I have a very jerky 360 degree panoramic pan I need to fix.
    Is there anyway to average out the speed?

    I also thought of grabbing frames and stitching together a static images (which I did, it’s now 20,000 pixels wide) and then doing an animated camera pan but don’t quite know how.

    Any suggestions?

    Thanks

    #217252
    Porter Colten
    Participant

    Do this:

    http://carbonmedianltech.vox.com/library/post/6-dof-stabilization-using-camera-tracking-and-camera-mapping.html

    It works great, even if you just project onto a sphere and refilm. Plus it makes you look cool, and gives you fantastic control.

    #217250
    cyril conforti
    Participant

    if all you are trying to do is stabilize the shot, try the techinque for automatic 3d stabilization @ http://www.instinctual.tv

    #217254
    Marke Campbell
    Participant

    Thanks I’ll give both a try.

    #217253
    Marke Campbell
    Participant

    Both suggestions are good, however a couple problems still exist and the camera mapping created another.

    1 The shot I’m fixing is a continual pan (Dawson City on the longest day of the year and the 24 hour sun )in a complete circle so I ended up with around 40 camera solves. ( The footage was shot by an inexperienced camera person but I think it was the image stabilizer that gave the footage such a jerky motion.

    Some of the frames are out of focus which is why I thought it might be better to stitch together a still of the cleanest frames then do a animated pan over the still.

    The video posted were both excellent, thanks

    In the meantime I’ll keep working with the camera mapping to see if I can get an acceptable result

    #217251
    Porter Colten
    Participant

    Good luck! I think making a giant panorama could work for you as well. I’ve really enjoyed the camera mapping technique, but you may have a particularly messy setup to work with if you had to do that many solves. I’d love to see the result when you do figure it out.

Viewing 6 posts - 1 through 6 (of 6 total)
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