Home Page › forums › Autodesk/Discreet › Flame and Smoke › How to get into Flame jobs?
- This topic has 19 replies, 13 voices, and was last updated 13 years, 8 months ago by Kapil Soni.
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September 19, 2006 at 10:58 pm #201208Michael_D_CParticipant
Hey everyone!
I’m curious how to get started on Flame and/or Inferno systems. I’ve been working on node based desktop applications [Digital Fusion, Shake] on feature films for the past 3 years (and even had some shots featured on your fxblog), but now I feel like kicking it up a notch and inviting some change into my life. I used to know Combustion and am familiar with Toxik so I figure those are a decent starting ground. I’m not so worried about being able to learn the Flame/Inferno systems- I know I can do that- but how does one get into it?
How does one get time on those systems? How do I get started professionally on a Flame/Inferno? Do companies ever offer to train new employees in exchange for their employment?
Perhaps working at a studio with both desktop and Flame/Inferno artists would be the best option?
What do you guys [and gals] think?
September 20, 2006 at 9:30 am #214120Victor DanellParticipantFind somewhere with a flame/inferno and beg/grovel for some time on the machine..nights/weekends, learn it, show intrest.. and eventually get given smaller jobs and work your way up. If you know your stuff (FFI just being a tool) you should advance pretty quickly.
Other than that try doing a FFI training course so you can hit the ground running, though these are pretty expensive.
Best of luck…
Si
September 20, 2006 at 12:49 pm #214121Sydney high classParticipanthey there,
the best thing to would be to start at a smaller company and you will get time on the flames alot more.
On a evening work out the Desktop, Keyer,Paint and Action also how to comform and the rest will come in its time.
Smaller companies are not so busy and you find time on flame more easier.
Best of luck 🙂
January 4, 2007 at 8:27 pm #214122yogesh SailParticipantI was a 3d animator and switched to running tapes for flame archives. when the machines were idle i’d practice.
soon enough I was catching overflow work and eventually got strong enough to be a lead op.
January 4, 2007 at 11:27 pm #214106fourt-wellsParticipantWhat if you already know your way around flame and have worked on a smoke for years….
Any suggestions there?January 7, 2007 at 3:57 am #214115Saran SirikasamsapParticipantwell, if u know the techniques & software well, whichever software it is, ,make a nice reel, doesnt need to be on-air stuff, can even be tests, must have LOADS of shot breakdowns so that the people who see it sort of understand how u think as a compositor, whether its yr creativity, attention to detail or whatever…everyone doesnt always get super cool jobs to work on..so do yr best with what u have.
January 7, 2007 at 4:23 am #214105fourt-wellsParticipantyeah… currenlty everything is more broadcast design kind of stuff. I’m currently working on putting together a compositing reel.
January 8, 2007 at 5:35 pm #214123Kapil SoniParticipantFor training I would definitely check out fxphd.com and take their Combustion/Flame classes. Really excellent stuff, and John and Mike are superb guys.
I even think they have a free trial-period up for grabs, so go get it!
January 9, 2007 at 5:19 pm #214111family lawoforlandoParticipantwhy dou ya wanna ride the dead horse?
forget about flame.January 9, 2007 at 7:30 pm #214107MatthewParticipantMmmm. Flame is a dead horse eh? They all seem to be hard at work here in London.
Don’t forget Flint. Easier to borrow some time on and has the tool set (almost).
January 11, 2007 at 12:39 am #214114Saran SirikasamsapParticipantdead horse huh? everyone has their own preference old chap..especially clients when one has to deliver on time.. i know shake/DF/ nuke etc also rock and do the job but this is quite interesting cos i wonder if anyone has tested a single shake unit going head to head with a flame on the same job ? i mean as a test..doing the same job on 2 machines ?
January 11, 2007 at 5:29 pm #214109bnwParticipantWell it would depend what the job was 🙂 For 90% of things a Flame would obviously win out but if you had a hundred layers of 2k EXR multipass 3d to comp and you wanted to do normal based relighting, Shake would get you there whereas Flame would not 🙂
January 11, 2007 at 10:54 pm #214117John JenkinsParticipantEin Moment, bitte. Perhaps it would be fair to say that getting a job as a full-time Flame artist is very tough these days, but the Flame is not a dead horse. Far from it. It is the de-facto standard for client-attended work.
If you want employment in VFX compositing, in my opinion you will have an easier time obtaining a position by learning Shake or a desktop software package. This is proven by looking at the help wanted requests.
Shake artists are needed constantly, but the full-time jobs for FFI artists are MUCH less common.January 12, 2007 at 10:25 am #214108MatthewParticipantI agree with mpixls comments.
The same goes here in the UK that there are very few full time jobs in Flame and there is a surplus of good & experienced freelance operators.
We have 4 freelance operators on our books and thats enough. We rarely train internally because we unfortunately do not have the time and spare resources. Much of it is down to anyone willing to devote their own time with the User Guides and FXguide website obviously!
Lets not forget its still down to the “eye” and creative talent of the individual and not just “what software package I can use”.
February 22, 2007 at 12:35 pm #214110AnonymousInactivehi..
do you think flame will boom your career and your payscale as well!i dont think so 🙁
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