Home Page › forums › Autodesk/Discreet › Combustion › How to reapply Z-depth information?
- This topic has 2 replies, 2 voices, and was last updated 17 years, 7 months ago by jackeychan.
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March 24, 2003 at 8:00 pm #199043jackeychanParticipant
I have been working with combustion for a while now and wanted to knowif combustion will let you reapply z-depth information back into an image. For example, when I render from Max with the different passes, I need to apply the z-depth back into the image. If you know what I am talking about. please help. I have seen it done on an Inferno or Flame. The special features of Tomb Raiders shows a great example of the robot with the seperate passes reapplied back to make a final comp. Thanks !!!!
March 25, 2003 at 8:22 am #206910AnonymousInactiveCombustion imports and reads .RLA and .RPF files.
Next you can apply post effects and composite a final image.
You render that final output from combutsion in a variety of file formats —
However, at this time, Combustion does NOT export .RLA and .RPF files.
So, for your workflow, FIRST perform all your work in 3ds max —
THEN render the finished files out for final compositing in Combustion.If this frustrates you, then perhaps you will want to get an Inferno or Flame, where you can get this output……
March 25, 2003 at 11:18 pm #206911jackeychanParticipantThanks Jack for your reply
Does that mean I have to figure out my z-depth in max and not use the z-depth channel when I render in passes? Because the rendering time for the z-depth in Combustion is much quicker. I think? 😕 I might just have to do it in max.
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