Home Page › forums › Autodesk/Discreet › Flame and Smoke › How too form the shape of a christmas tree?
- This topic has 2 replies, 3 voices, and was last updated 8 years, 9 months ago by claudio antonelli.
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December 27, 2011 at 12:03 am #204633ollie slatsParticipant
Im setting up a comp, where I have cards/images that fly-in too stack on top of each other to form the shape of a christmas tree, so one for the top, then 2, then 3, and so on. I have 5 for the bottom of the tree and lastly, just one, which would be the stand or trunk, I hope you can see this in your mind. all of this is very easy, BUT where Im hitting the wall, is that I want to use one image or video that would be on all the pieces that fly-in, so when they land you see the whole image. I know you all have seen this effect, in fact there is a sprint spot running now, that has iPads stacked-up to show a fire-place on the screens.
can anyone offer some guidance?
thanks so much for your time and happy holiday!
January 6, 2012 at 10:50 am #219832claudio antonelliParticipantThe simplest way would be to use a bunch of front source nodes, go to the end of the spot where you want the image to be whole and reposition each front source so the whole tiles up to the image you want.
The slightly more convoluted way would be to do camera projections that are parented to each image (somewhat convoluted–you have the AXIS that moves the image, with both the image and the camera below it, and below the image you have another AXIS and a DIFFUSE MAP set to project from the camera in the same chain) You’ll want all your projector cameras (which should have no animation themselves) to be placed EXACTLY where the camera you’re filming from is at the end or nothing will line up. This will give you a similar result but allow you to use non-flat rotations on your image planes from your resolved image.
January 13, 2012 at 3:34 pm #219831David SekiguchiParticipantThanks, I’ll give a go.
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