Import .3ds model and cc it

Home Page forums Autodesk/Discreet Flame and Smoke Import .3ds model and cc it

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #202962
    Steven Timothy
    Participant

    If a .3ds model is imported with its own textures, is there any colour correction at all on it that can be done within Action?

    #218077
    kakutarvn
    Participant

    Use a dummy layer and re-enter it via source nodes. Then you can CC that layer.

    #218079
    Ganesh Raj
    Participant

    Thanks, that makes sense. I haven’t done a lot of model import, the final render is being done in Max, but I wanted a decent looking proxy in the meantime.

    #218078
    kakutarvn
    Participant

    I dont do a lot of model importing, but in 2010 you may find uses for the new UV wraping options. So i may be possible to import your .tga or .jpg textures and have them as meda and perhaps wrap them properly with UVs. Just a thought… haven’t tested to see if it really works that way. But I imagine that is why it was implemented.

    #218080
    Ganesh Raj
    Participant

    I’d like to watch a demo by someone who really knows what they’re doing with it.

    As a (limited) 3ds max guy as well, I would always feel like I have much more control in the 3d software in terms of renderer, materials, lighting, etc., although it would be nice to just import the model and do the rest in flame.

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