Home Page › forums › Autodesk/Discreet › Flame and Smoke › importing geometry into flame
- This topic has 6 replies, 4 voices, and was last updated 16 years, 3 months ago by Anonymous.
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August 4, 2004 at 6:31 pm #199619AnonymousInactive
Hello,
Ive been trying to import geometry from 3d max 5 to a flame with some difficulty. It seems to connect all the vertices after importing, making the geometry unuseable. Does anyone know how to do this?
Thanks a bunch!!!August 5, 2004 at 3:03 am #208544eltopoParticipantwhat version are you using?
on the majority of cases, you have to have contemporary versions (released at the same time, belonging to the same generation) in order to make tranfers work
August 5, 2004 at 9:00 am #208542TomParticipanthave you tried it this way?
http://www.fxguide.com/fxtips-56.html
used to work well for me with max5 and inferno 4.7.4
August 5, 2004 at 2:05 pm #208546AnonymousInactiveim working with max 5 and flame 7_2_2.
We are trying to import a wire frame from max.
when flame imports the wire frame it connects all the vertices.
Do you know a way around this?
Thanks for your help!!August 5, 2004 at 2:44 pm #208543TomParticipantwell i guess you turned on the wireframe button for the geometry…
i think single lines which are standing away from a geometry are always filled and closed due to the way how a polygon object is vreated. But to be honest I don´t know really anything about these technical details. Perhaps you could build your model with tiny cylinders instead of a wireframe.
tom
August 5, 2004 at 3:55 pm #208547AnonymousInactiveThanks guys,
Ill try that. i was also trying to import a spline. could that have been the problem?August 6, 2004 at 9:59 pm #208545patdawgParticipantYa, I think your model has to be an editable mesh…not a spline.
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