importing geometry into flame

Home Page forums Autodesk/Discreet Flame and Smoke importing geometry into flame

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #199619
    Anonymous
    Inactive

    Hello,
    Ive been trying to import geometry from 3d max 5 to a flame with some difficulty. It seems to connect all the vertices after importing, making the geometry unuseable. Does anyone know how to do this?
    Thanks a bunch!!!

    #208544
    eltopo
    Participant

    what version are you using?

    on the majority of cases, you have to have contemporary versions (released at the same time, belonging to the same generation) in order to make tranfers work

    #208542
    Tom
    Participant

    have you tried it this way?

    http://www.fxguide.com/fxtips-56.html

    used to work well for me with max5 and inferno 4.7.4

    #208546
    Anonymous
    Inactive

    im working with max 5 and flame 7_2_2.
    We are trying to import a wire frame from max.
    when flame imports the wire frame it connects all the vertices.
    Do you know a way around this?
    Thanks for your help!!

    #208543
    Tom
    Participant

    well i guess you turned on the wireframe button for the geometry…

    i think single lines which are standing away from a geometry are always filled and closed due to the way how a polygon object is vreated. But to be honest I don´t know really anything about these technical details. Perhaps you could build your model with tiny cylinders instead of a wireframe.

    tom

    #208547
    Anonymous
    Inactive

    Thanks guys,
    Ill try that. i was also trying to import a spline. could that have been the problem?

    #208545
    patdawg
    Participant

    Ya, I think your model has to be an editable mesh…not a spline.

Viewing 7 posts - 1 through 7 (of 7 total)
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