Importing Gmask from Combustion 3 in Inferno trouble

Home Page forums Autodesk/Discreet Flame and Smoke Importing Gmask from Combustion 3 in Inferno trouble

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #199632
    Anonymous
    Inactive

    Hi everyone,

    I’ve tried to set up a pipeline where the garbage masks are created in combustion 3 and then imported as .gmask files in inferno. The combustion help has a list of precautions for that case, which of course were obeyed.

    Everything seems to transfer fine, even the soft outlines and animation, BUT, the mask in inferno always happens to be about 25% larger that in combustion. It isn’t exactly 25%, but somewhere near it. Scaling the mask down doesn’t give accurate results. Composition settings as well as the source image were exactly the same. Every time I loaded the .gmask in inferno, it said “GMASK: error loading gmask”, still everything seemed ok, except for the size mismatch.

    Has anyone encountered this problem? Is there a workaround for this?
    Any help would be greatly appreciated. 🙂

    Dmitry Tokoyakov,
    Inferno artist,
    Cinemateka, Moscow.

    #208573
    nanuk
    Participant

    I have done a lot of rotoscoping in Combustion and afterwards transfered the Gmask-data to Inferno. The only Problem I had: keyframes were not always transmitted. But then i exported it another time and everything was good. Which versions do you use?

    #208572
    rego
    Participant

    I think there is some problem when it is tried the first time, because i read this post and tried to check it, but the first time it was about 25% smaller and rotated, I exported it again and faced the same problem, the third time it was fine. 🙄

    #208571
    payne
    Participant

    you have to import the gmask through keyer

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.
Copy link
Powered by Social Snap