Inferno Z depth Question Please Help!

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  • #198922
    Huggie_Bear
    Participant

    I am trying to inport maya iff files with a Z-depth channel into Inferno version 4.1. The problem is, my only option to inport is RGB and RGB+Matte there is no setting to select RGB+Z.

    I am working on a 24p HD project and I have tried to strip the Z-depth from the file thru photoshop but the problem with that is the Z depth channel gets crunched down to 8 bits. Also when photoshop tries to interpolate the image, its never the same twice. The result is a flickering greyscale animation. My other problem with going thru photoshop is that I’m working on a short animation which would make it next to impossible for me to wait for 3 min. of HD footage to proccess thru photoshop.

    Does anyone know a quick Infero solution to importing RGB+Z-depth?

    Thanx in advance
    Aaron [img]images/forum/smilies/icon_smile.gif[/img]

    #206672
    -k
    Participant
    Quote:
    I am trying to inport maya iff files with a Z-depth channel into Inferno version 4.1. The problem is, my only option to inport is RGB and RGB+Matte there is no setting to select RGB+Z.

    I am working on a 24p HD project and I have tried to strip the Z-depth from the file thru photoshop but the problem with that is the Z depth channel gets crunched down to 8 bits.

    What do you mean with “strip”? I’m not an expert but afaik Maya renders 8Bit only anyway… You should be able to render the zdepth channel seperately but be warned: Maya’s ZDepthrendering is crap. It’s not even antialised…

    -k

    #206671
    Anonymous
    Guest

    maya does produce only 8 bit z depth passes. – and if your on 4.1 – the HD partition will be 8 bit -so any imported file (z depth or otherwise ) will need to be 8 bit also.

    Your right, Inferno can not read imbedded z depth of IFF.

    A related minor tip: I have found that if you render the 3D zdepth half res..it works quite well
    960 x 540 and then upres as you bring it in (import)
    this has 2 benefits, the upres softens the image slightly – which doesn’t hurt and also the 960 x 540 is a 1/4 of the image to render – so its much faster. While you lack resolution in colour space – ( 256 ) spacial resolution will not be an issue with z maps.

    I must say z depth for 3D is brilliantly useful. I love them.

    #206673
    augustzhuang
    Participant

    I f you have a Shake or Maya Composit , you can use
    them to import the origin 3d rgb+z images, then use
    reorder to paste the z chunnel into the alpha chunnel,
    make a new sequence for Inferno to import.

    And the fate badness for Maya 3d image with Z chunnel
    is that they do not support motion blur, this always make
    me crazy.

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