Home Page › forums › Autodesk/Discreet › Flame and Smoke › Inferno Z depth Question Please Help!
- This topic has 3 replies, 4 voices, and was last updated 17 years, 10 months ago by augustzhuang.
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December 4, 2002 at 3:51 pm #198922Huggie_BearParticipant
I am trying to inport maya iff files with a Z-depth channel into Inferno version 4.1. The problem is, my only option to inport is RGB and RGB+Matte there is no setting to select RGB+Z.
I am working on a 24p HD project and I have tried to strip the Z-depth from the file thru photoshop but the problem with that is the Z depth channel gets crunched down to 8 bits. Also when photoshop tries to interpolate the image, its never the same twice. The result is a flickering greyscale animation. My other problem with going thru photoshop is that I’m working on a short animation which would make it next to impossible for me to wait for 3 min. of HD footage to proccess thru photoshop.
Does anyone know a quick Infero solution to importing RGB+Z-depth?
Thanx in advance
Aaron [img]images/forum/smilies/icon_smile.gif[/img]January 2, 2003 at 6:05 pm #206672-kParticipantQuote:I am trying to inport maya iff files with a Z-depth channel into Inferno version 4.1. The problem is, my only option to inport is RGB and RGB+Matte there is no setting to select RGB+Z.I am working on a 24p HD project and I have tried to strip the Z-depth from the file thru photoshop but the problem with that is the Z depth channel gets crunched down to 8 bits.
What do you mean with “strip”? I’m not an expert but afaik Maya renders 8Bit only anyway… You should be able to render the zdepth channel seperately but be warned: Maya’s ZDepthrendering is crap. It’s not even antialised…
-k
January 2, 2003 at 7:52 pm #206671AnonymousGuestmaya does produce only 8 bit z depth passes. – and if your on 4.1 – the HD partition will be 8 bit -so any imported file (z depth or otherwise ) will need to be 8 bit also.
Your right, Inferno can not read imbedded z depth of IFF.
A related minor tip: I have found that if you render the 3D zdepth half res..it works quite well
960 x 540 and then upres as you bring it in (import)
this has 2 benefits, the upres softens the image slightly – which doesn’t hurt and also the 960 x 540 is a 1/4 of the image to render – so its much faster. While you lack resolution in colour space – ( 256 ) spacial resolution will not be an issue with z maps.I must say z depth for 3D is brilliantly useful. I love them.
January 5, 2003 at 8:50 am #206673augustzhuangParticipantI f you have a Shake or Maya Composit , you can use
them to import the origin 3d rgb+z images, then use
reorder to paste the z chunnel into the alpha chunnel,
make a new sequence for Inferno to import.And the fate badness for Maya 3d image with Z chunnel
is that they do not support motion blur, this always make
me crazy. -
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