Home Page › forums › Autodesk/Discreet › Flame and Smoke › Kamen Markov FFI Reel 2009. Bicubcs love.
- This topic has 5 replies, 4 voices, and was last updated 11 years, 4 months ago by Rohit Kumar.
-
AuthorPosts
-
May 18, 2009 at 9:14 am #202882kamen_Participant
Kamen Markov FFI Reel 2009
http://www.tequilafx.com
http://tequilafx.com/movies/montage.htmlShows my love for Bicubics and little bit of flame “realflow” and 3D “cheating” . The second part of the reel includes short breakdowns of some of the more interesting techniques.
Regards
KamenP.S. Off coarse, needless to say, comments and critiques would be more than welcome.
May 20, 2009 at 3:36 pm #217896Rohit KumarParticipantawesome job Kamen
I was impressed of how much of that I’ve seen in TV here in Mexico, where are you located?
greta job man
June 4, 2009 at 3:07 pm #217892NickParticipantHey,
Glad you like it. I work a lot with TheFilter FX in Mexico City. No surprise there is tons of shots that made it in the reel. Who do you work with there?June 4, 2009 at 3:08 pm #217893NickParticipantHey,
Glad you like it. I work a lot with TheFilter FX in Mexico City as their Lead Flame. No surprise there is tons of shots that made it in the reel. Who do you work with there?June 4, 2009 at 3:35 pm #217895Scott BalkcomParticipanthey i’ve watched it over and over again since i cought it on postfolio, and its great, could you share some wisdom?? i was watching that part where u broke down the bicubics of a that fabric and is it just pure bicubics?, i was trying to apply bicubics to a geo so i could make it reflect but it is not working for me…
maybe i should creat a geo and make it reflect with only the background in one actrion, then connect that to an other action.. and use bicubics… uhm… interesting, it might work… i probably just answered myself, but if your way is better please share, i keep watching ur reel man, it’s just awesome !!June 10, 2009 at 6:44 pm #217894NickParticipanthi
thanks 🙂 great to have your feedback.
About the bicubics. The “fabric” kind of ones, its just bicubics and then couple of layers to bring back the texture, highlight and shadows on top of the graphic layer. Oh yeah, and i used the original movement of the fabric to displace the bicubic. This helped a lot to make the layer kind of “stick” to the fabric.
Regarding your other question. Hope everything worked well for you. I apologize that I couldn’t answer before but I had some unbelievably busy days ( I shouldn’t complain thought 🙂 Anyway, as far as i can understand, you were on the right track. You can’t reflect a scene in action but off coarse if you feed it as an input to a layer in child action then you can use it as a reflective texture attached to your bicubic. Other way will be to feed the comp that has to be reflected into a Source node and that way you can keep it all in the same action. Keeping it inside the same action can have advantages but off coarse it depends of the complexity of what you are comping, how comfortable it will be to manage it.k.
by the way, for those who have Kronos, i had a great success making pretty organic looking water bubbles using it in combination with some particles system. Pretty much it was pushing hard for artifacts from the Kronos result, doing forward and backward time warps and adding some motion blur at the end. Worked like a magic. if someone from Foundry is reading this, GUYS Kronos is so much more than just a TWarper and MBlur solution. Awsome creative tool too!! I can’t give enough examples of how much I use it realy, Removing nasty scratches, poor mans MoControl camera replacement etc., etc …
-
AuthorPosts
- You must be logged in to reply to this topic.
