Home Page › forums › Autodesk/Discreet › Flame and Smoke › Keyframing in FFI
- This topic has 9 replies, 10 voices, and was last updated 14 years, 5 months ago by Bryan Pritchard.
-
AuthorPosts
-
May 4, 2006 at 4:50 pm #200884jfotterParticipant
I was wondering if anyone had any tips or suggestions on how they deal with FFI always setting keyframes. I especially find this annoying in large batch setups. Let’s say you’re setting a color correction on one frame and you want to check it on another. Maybe it’s a little to bright and you darken it down. Now your color correction is animating. It was a few versions ago that the animated filter only showed channels that had two or more keyframes, but now it shows everything that has one or more keyframes (which is every channel that you touch). I wish that animated only showed values that change over time. I tried using auto key off for awhile, but found that the inferno would not hold the values I set in some properties. So now I am constantly hunting down bad keyframes and deleting them.
Anyone have any ideas or work arounds for this. I come from an After Effects background and the U hot key would be so nice here.
Thanks Jason
May 5, 2006 at 4:08 pm #213094Martin FurnessParticipantDeal with it all the time. Just habbit to go back and delete the key frame.
June 1, 2006 at 6:26 am #213093Mat ClarkParticipantJason,
Man you said it. I sooooooo miss my U hotkey! I do not like constantly going back to Animated/Exp & Col….Selected/barf & growl.
Let’s start a petition to get the U working in flame. Way too much time cleaning up when I should be animating with ease.
June 1, 2006 at 7:35 am #213091guillem ramisaParticipantI agree. It’s a bloody pain in the ass.
June 1, 2006 at 1:14 pm #213089McArdellParticipantA common complaint for those familiar with After Effects first. Some I know turn Auto Key off but then you have to explicitly set every desired keyframe and any long time Flame operator that follows you on a shot will go insane. 🙂
Jeff
June 1, 2006 at 1:40 pm #213097Bryan PritchardParticipantI couldn’t agree more that a hotkey like U in After Effects would be SWEET in FFI!
Especially with complex BATCH setups that contain intentional keyframes and un-intentional keyframes.M
June 1, 2006 at 4:13 pm #213092bnwParticipantOkay now, help a dumbass… what does the U hotkey in AfterEffects actually do?
June 1, 2006 at 4:23 pm #213096Johnny FeganParticipantThe U hotkey filters and shows you only the properties for each layer that have keyframes. It’s a very easy way to know what you are animating, and track down bad keyframes.
Jason
June 1, 2006 at 4:59 pm #213090anonParticipantI agree, a better solution will be so welcome. In the meantime I’m tryng to help my self with a shortcut to switch on and of the “Auto Key”. In my case it’s Shift+Q. Kind fo helps me . My hand is at the left lower corner of the keyboard all day anyway 😆
June 2, 2006 at 3:01 pm #213095George TrifonovParticipantI’m sure everyone knows this (?), but just in case… If you go to the top of the animation tree (e.g.”scene” in action), and hold alt when you click the triangle (twice) to open it, every channel opens. If you then hit “frame all”, you get all the stray keyframes displayed, which you can draw a delete box around. Works better for me than the filter/animated combo. Sorry if this is stating the obvious…
-
AuthorPosts
- You must be logged in to reply to this topic.
