Keyframing in FFI

Home Page forums Autodesk/Discreet Flame and Smoke Keyframing in FFI

Viewing 10 posts - 1 through 10 (of 10 total)
  • Author
    Posts
  • #200884
    jfotter
    Participant

    I was wondering if anyone had any tips or suggestions on how they deal with FFI always setting keyframes. I especially find this annoying in large batch setups. Let’s say you’re setting a color correction on one frame and you want to check it on another. Maybe it’s a little to bright and you darken it down. Now your color correction is animating. It was a few versions ago that the animated filter only showed channels that had two or more keyframes, but now it shows everything that has one or more keyframes (which is every channel that you touch). I wish that animated only showed values that change over time. I tried using auto key off for awhile, but found that the inferno would not hold the values I set in some properties. So now I am constantly hunting down bad keyframes and deleting them.

    Anyone have any ideas or work arounds for this. I come from an After Effects background and the U hot key would be so nice here.

    Thanks Jason

    #213094
    Martin Furness
    Participant

    Deal with it all the time. Just habbit to go back and delete the key frame.

    #213093
    Mat Clark
    Participant

    Jason,

    Man you said it. I sooooooo miss my U hotkey! I do not like constantly going back to Animated/Exp & Col….Selected/barf & growl.

    Let’s start a petition to get the U working in flame. Way too much time cleaning up when I should be animating with ease.

    #213091
    guillem ramisa
    Participant

    I agree. It’s a bloody pain in the ass.

    #213089
    McArdell
    Participant

    A common complaint for those familiar with After Effects first. Some I know turn Auto Key off but then you have to explicitly set every desired keyframe and any long time Flame operator that follows you on a shot will go insane. 🙂

    Jeff

    #213097
    Bryan Pritchard
    Participant

    I couldn’t agree more that a hotkey like U in After Effects would be SWEET in FFI!
    Especially with complex BATCH setups that contain intentional keyframes and un-intentional keyframes.

    M

    #213092
    bnw
    Participant

    Okay now, help a dumbass… what does the U hotkey in AfterEffects actually do?

    #213096
    Johnny Fegan
    Participant

    The U hotkey filters and shows you only the properties for each layer that have keyframes. It’s a very easy way to know what you are animating, and track down bad keyframes.

    Jason

    #213090
    anon
    Participant

    I agree, a better solution will be so welcome. In the meantime I’m tryng to help my self with a shortcut to switch on and of the “Auto Key”. In my case it’s Shift+Q. Kind fo helps me . My hand is at the left lower corner of the keyboard all day anyway 😆

    #213095
    George Trifonov
    Participant

    I’m sure everyone knows this (?), but just in case… If you go to the top of the animation tree (e.g.”scene” in action), and hold alt when you click the triangle (twice) to open it, every channel opens. If you then hit “frame all”, you get all the stray keyframes displayed, which you can draw a delete box around. Works better for me than the filter/animated combo. Sorry if this is stating the obvious…

Viewing 10 posts - 1 through 10 (of 10 total)
  • You must be logged in to reply to this topic.
Copy link
Powered by Social Snap