LogLin Conversions in Flame

Home Page forums Autodesk/Discreet Flame and Smoke LogLin Conversions in Flame

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #202970
    digitalrhino
    Participant

    Hey folks,

    We are outputting a bunch of log DPX files for a film out for some work my company is doing. All the work is being done in Nuke but we would like to do a last look at it on our flames before we send it out.

    The problem I am running into is that none of our flame artists seem entirely certain of the best/proper way to intake this stuff to check. When we import the DPX log files straight, they obviously look blown out, like i would expect. But if i use the 1d lut loglin conversion on import, everything looks waaaaaaay crushed out and dark. We have sent a couple of sequences over for them to check, and they say they are fine, but i would love to be able for us to get a good look at this stuff before it leaves.

    Any thoughts?

    #218083
    pixelmonk
    Participant

    You will need to create your owm log to lin LUT’s as the ones that come bundled with Flame are pretty useless and as you have found do crush the blacks and burn out the whites too much.
    I would suggest that you create ones that give a pretty good estimation of what your shots will like once they have been printed.

    Paul

    #218085
    bnw
    Participant

    Yeah, I don’t think the 1D LUTs that come with Flame are going to cut it for film work, really, the 10logto12 and 10logto8 ones…

    What’s the crack wth FilmVis these days, has that gone from the current releases? I assume you can load one of the Lustre Colour Management cubes to achieve the same thing – import the shots with no LUT, then load one of the display/Kodak 2383 3D LUTs in the viewer…

    I’d be interested to hear from anyone at Hydraulx or Peerless or whoever is doing film on Flames these days – are the Lustre 3D LUTs good enough or are you using Truelight boxes or something custom? Anyone working in 16 bit float yet?

    #218086
    Ana wills
    Participant

    digitalrhino, for the few shots I did on Australia we had our FilmRecorder/Scanner specialist here to create a 3DLut that was comparable to the one the Shake guys were using, it took a number of goes to get it close.

    The other thing I would recommend would be to use a viewingLut rather than converting the file from Log/Lin then back.

    cb.

    #218084
    pixelmonk
    Participant

    Hey Loops,
    We’re still using our inhouse 1D LUT’s on the Flame/Inferno for log/lin conversions and I have a range of display LUT’s that I use, for checking whites/blacks and for giving an estimation of what the shots will look like on film.

    Paul
    Peerless

    #218087
    Derek Moorhouse
    Participant

    Gotcha, so the general concensus that I’m getting is this is still a roll your own sort of thing? I’m a bit surprised but good to know. Thanks all.

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.
Copy link
Powered by Social Snap