Loves and Hates …

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  • #210899
    loops
    Participant

    If you use an OpenGL viewport and use a view other than Camera you can see everything, as I recall, including what’s outside the view frustrum.

    This might help with your matte painting, or is that what you’re already doing?

    #210915
    Rayk
    Participant

    reg. the paint like photoshop style thingy:
    in c4 try the following. apply paint to your layer, go to the compare tool and select the top composite (to compare to), slide the boarder all the way to the side (so you see the composite, not the layer you paint on), paint πŸ™‚

    not a naitive photoshop style solution, but damed near πŸ˜‰

    cheers!
    -rayk

    #210892
    Anonymous
    Inactive
    loops wrote:
    If you use an OpenGL viewport and use a view other than Camera you can see everything, as I recall, including what’s outside the view frustrum.

    Hmmm…doesn t work here πŸ˜₯

    loops wrote:
    This might help with your matte painting, or is that what you’re already doing?

    That only works if your mask is integrated in your footage…not if the mask is a clip of its own.

    hemmerli wrote:
    reg. the paint like photoshop style thingy:
    in c4 try the following. apply paint to your layer, go to the compare tool and select the top composite (to compare to), slide the boarder all the way to the side (so you see the composite, not the layer you paint on), paint πŸ™‚

    not a naitive photoshop style solution, but damed near πŸ˜‰

    Damn…the compare tool…now this is a nice workaround… a “little” slower than the “photoshop style thingy” πŸ˜† .. but …gettin close to it πŸ˜€

    Thanx for your answers !!

    #210908
    einstein
    Participant
    Quote:
    Perhaps I m doing something wrong (I would love to get a “Hey, just press …” as answer), but something that really kills me, is:
    When dragging footage off the screen … all thats left is this yellow frame… which is pretty “uncomfortable” when e.g. you wanna extend a tracking by hand.

    In Opengl preferences, there is an option “Clip to composite edges”, if you disable it, you’ll see things outside of the comp area, but in opengl mode only.

    Quote:
    Next thing is… I have 2 clips … One is the fill, the other the mask. How can I paint in the mask clip, while seeing the composite.Like painting in the layer-mask in Photoshop.
    Its pretty hard to paint in one window, while seeing what you paint (the composite) in the window next to it…. try repainting an edge with that πŸ˜•

    In paint, you can paint in alpha channel only – select “alpha” from channels rollout in upper right corner of paint controls.

    So i would apply compound alpha operator to the front image and then paint in alpha as suggested.

    [/quote]

    #210889
    Anonymous
    Inactive
    einstein wrote:
    In Opengl preferences, there is an option “Clip to composite edges”, if you disable it, you’ll see things outside of the comp area, but in opengl mode only.

    Now this works…to a certain degree…. now I can see ~15% of the clip outsisde the comp area….. but I guess its me again 😳

    einstein wrote:
    In paint, you can paint in alpha channel only – select “alpha” from channels rollout in upper right corner of paint controls.

    So i would apply compound alpha operator to the front image and then paint in alpha as suggested.

    Now this is also a great way of doing it…. the advantage: Its faster (You see emediately what you re painting)
    The disadvantage: You don t see the complete comp…its “only” this layer (on black) as you have to switch to the Paint operator in order to paint πŸ™„

    Conclusion: I learned to great ways gettin closer to what I want within 2 days. Hey, what more can I ask for ? πŸ˜€

    THANX A LOT for your answers…. to be honest, last time I asked discreet (ups…Autodesk) about that…they didn t have an answer πŸ˜‰

    #210903
    mdillender
    Participant

    I hate the ORANGE splash on load with the C4 for Win patch. Bring back the GREY!

    #210917
    mikael
    Participant

    Hello! I’m learning combustion 4 at the moment and i have the following issue:

    on a widescreen monitor… 1920×1200 the timeline and all controls dont go from the left edge to the rigth edge of the window. i tried all the settings to customize the UI with no luck… i have like 150 unused pixels on each side! The split preview windows or the moved up Workspace tab all span from one edge to the other…

    Any idea on how to customize this? Thnak you a lot for any help πŸ™‚

    #210914
    Rayk
    Participant

    unfortunately, it’s just the way it is currently.

    -rayk

    #210888
    nanuk
    Participant

    I think the combination of layer based and node based compositing is realy cool. but what realy annoys me:
    You build a flow jump back to layers and add layer. then you go back to schematic and your tree is some where. and if you added multiple layers the trees will overlap. even if you hit the align button it does not realy work. Often the nodes are still overlapping
    It canΓƒΖ’Γ’β‚¬Ε‘Γƒβ€šΓ‚Β΄t be that difficult to fix that. Or is there a trick for that?

    And I also think that C* lackes a transform node. That would be great!

    Keep combusting! Nanuk

    #210897
    Anonymous
    Inactive
    nanuk wrote:
    I think the combination of layer based and node based compositing is realy cool. but what realy annoys me:
    You build a flow jump back to layers and add layer. then you go back to schematic and your tree is some where. and if you added multiple layers the trees will overlap. even if you hit the align button it does not realy work. Often the nodes are still overlapping
    It canΓƒΖ’Γ’β‚¬Ε‘Γƒβ€šΓ‚Β΄t be that difficult to fix that. Or is there a trick for that?

    And I also think that C* lackes a transform node. That would be great!

    Keep combusting! Nanuk

    Use the Option Auto Layout (CTRL+; , Schematic>>General) or Click com right mouse in Schematic view, Flow Direction (it automatically organizes the nodes)

    #210887
    nanuk
    Participant

    thanks, but this was the “align” thing, i talked about. The right term is Layout. But it does not work. The things happen which i just wrote about.

    #210913
    Rayk
    Participant

    that’s really strange.
    i work in s.v. with a left-to-right flow and whenever things get messed up i just hit “l”-key and the nodes are neatly layed out -not necessesarely in the way i like it, but no overlaping.

    best,
    -rayk

    #210918
    muiisal
    Participant

    my wish list (any ‘how to’s very welcome)

    i’d really like to hold down spacebar in my timeline and see that little hand for zooming around, like smoke + ae

    i’d like to be able to select half my keyframes, and change the values of them at once, like in AE

    i’d like them to sort out that compare tool – yes it’s useful for masking on the actual composite – but when i have 15 shots in a workspace and i’m working on the last shot – i have to scroll down that Select Your Compare Layer list for 10 mins until i hit the right composite – EVERY TIME i want to compare my mask (can’t it just remember it from last time??)

    i would like the particle system to get a bit smarter. the deafults are brilliant, but tweaking them just freaks them out. and why do they always look so bad if you try and render them with an alpha?

    hmmmm… this list developed a bit too quickly πŸ™‚

    #210919
    muiisal
    Participant

    and why can’t i apply a transfer mode to my particles? why would someone have thought we wouldn’t want to do that??

    #210884
    Anonymous
    Inactive

    My personal opinion is that Combustion is a Genetic Error for FFI family.
    πŸ™

Viewing 15 posts - 16 through 30 (of 42 total)
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