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- This topic has 10 replies, 8 voices, and was last updated 10 years, 9 months ago by Merrill DataSiteF.
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January 26, 2010 at 11:32 pm #203299Eugene LehnertParticipant
Can you work with .r3d files in a conformed project in the 2010 version of the Lustre? Do the .r3d files need to be debayered to DPX files before work can begin on a film?
January 27, 2010 at 3:20 am #218601Saran SirikasamsapParticipantyes, once the R3d fles are imported via wtc
January 27, 2010 at 4:18 am #218605shannones ridersParticipantIn usual cameras debayering takes place in the camera as part of the image processing. RED cameras don’t do any image processing inside the camera, this gives you the freedom to change the processing settings later. You’re supposed to do this image processing first and afterwards you can continue your work.
February 1, 2010 at 4:30 pm #218607Merrill DataSiteFParticipantSo you can’t work with R3d files in a conformed project sourcing the 4k data like you can in a Scratch system? I am looking at conform solutions that can source the R3D files in the color correct session that does not need debayering until after the session is finished.
February 1, 2010 at 8:54 pm #218604Jolly ImranParticipantNo I don’t think you can do that in Lustre. From what I understand only Scratch, Apple Color and maybe Baselight can do that. Pablo debayers the r3ds on import and Lustre needs dpx.
February 2, 2010 at 2:51 am #218602Saran SirikasamsapParticipantso go with scratch 5 ? the new ver looks pretty good
February 2, 2010 at 6:25 am #218603Joe TesterParticipantAnother option would be IFX Piranha or Ant, just finished a Red project with Piranha and its Red workflow is quite nice.
February 2, 2010 at 12:37 pm #218600ghsnycParticipant@euge04 29560 wrote:
Can you work with .r3d files in a conformed project in the 2010 version of the Lustre? Do the .r3d files need to be debayered to DPX files before work can begin on a film?
you can work with r3d files natively in Lustre with version 2010… only the IFFFS packages had to use WTC before start doing anyhting…
if you are on a fast box you get 2k realtime playback Half good… like it is on Baselight etc.
so no need to go the scratch route if you want to stay in Discreet* Land
./ivar
February 2, 2010 at 4:51 pm #218608Merrill DataSiteFParticipantSo you can conform a project from the native R3d files adjusting color balance and geometry from the RAW data?
Can a timeline be a mix of R3d and DPX files in the Lustre?
February 2, 2010 at 11:46 pm #218606AnonymousInactive@euge04 29614 wrote:
So you can conform a project from the native R3d files adjusting color balance and geometry from the RAW data?
Can a timeline be a mix of R3d and DPX files in the Lustre?
Hi Euge, on Lustre you can mix r3d and dpx on same project. And you can mix it with quicktime and captured video too. With r3d you can do whatever you do with any other footage.
Vladimir
February 3, 2010 at 6:15 pm #218609Merrill DataSiteFParticipantExcellent. Good to know. I appreciate the tips.
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