Matte/Mask Inputs

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  • #198989
    Iggs
    Participant

    Hi all!

    Been playing with DF4 demo … quite impressed with it, one question though … in DF4, what is the equivalent of a matte/mask node input in Shake? For example: If I want to blur an image but use the luminance value pulled from fast noise to mask the blur effect …

    Also, can’t seem to find: in, out, atop, xor … etc. ops anywhere.

    Thanks!

    I.

    #206826
    jayk2k
    Participant

    Use a bitmap mask. It can be found in the masks submenu by right clicking, or on the bottom of the display. This allows you to choose the alpha, r,g,b, or luma. When you add it it will default to the alpha of the upstream tool. If you look under the masks tab, you can see an area labeled ” Drop tools here”. Just drag the desired tool from the flow to that area.

    I’m not familiar with Shake’s atop function, but the xor and similar mathmatecal functions can be found under the channel boolean tool, or can be entered via an expression using the custom tool.

    #206827
    Iggs
    Participant

    Thanks!

    I contacted Eyeon in the meantime and got some info from them as well.

    Cheers, I.

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