Mental Ray: 16 bit pass rendering

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    smilekins_vb
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    Hi all!
    I’ve stuck with problem how to render 16 bit depth passes from mental ray in Maya. I can easily render 16 bity beauty pass, but but depth and motion are still 8 bit integer. I’ve read lots of topics and the only thing i’ve understood is that in mental ray’s manual is written that iff, sgi, tiff and rla file formats support 16 bit depth. But it still not working with passes!
    So the question is: how to render several passes, beauty+zdepth for example, both in 16 bit???

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