Motion Blur from Camera

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  • #205754
    Anonymous
    Guest

    Hi there!

    So, I have a 3D motion vector pass out of Maya being composited in Nuke via the Vector Blur node. This works great for the object and if the camera wasn’t moving…

    However, it seems the pass doesn’t take into account the tracked camera’s movement.

    This is making the character/object look out of place when the camera has motion blur but he does not.

    Any suggestions would be awesome!

    Thanks,
    ET

    #220094
    Anonymous
    Inactive

    You can generate you own vectors using furnace vector generator and then plug it in the vector blur..or use RSBM instead.

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