multiplane problem

Home Page forums Applications Shake multiplane problem

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  • #201104
    nanuk
    Participant

    hey there,

    i´m doing a multiplane comp cause i got a 3d track from maya. when looking at it in the viewer everything is fine. even in nodes after the multiplane. when flipbooking the comp my middle layer is somewhere else. i stiched it to one point of the point cloud and let it face the cam. did flush cache, purche memory cache, restart shake. nothing helped. i´m working on a g5 dual 2.7 ghz with macosx 10.4.7 in shake 4.0.
    another thing is that the plane i´m adding seems always to be a bit transparent. coposite type for that layer is over. it is a premultiplied image from 3d.
    so any suggestions to that?

    thx guys

    nanuk

    #213792
    bnw
    Participant

    Just a thought, you might want to check that your planes don’t intersect, cross each other or touch each other in any way. Shake really doesn’t like that. Things going transparent normally means they don’t have an alpha channel, or are in the wrong order… the 3D in Shake is pretty sketchy though, it could well be misbehaving. Is everything okay if you turn all your other planes off?

    #213791
    summerJ
    Participant
    loops wrote:
    Just a thought, you might want to check that your planes don’t intersect, cross each other or touch each other in any way. Shake really doesn’t like that. Things going transparent normally means they don’t have an alpha channel, or are in the wrong order… the 3D in Shake is pretty sketchy though, it could well be misbehaving. Is everything okay if you turn all your other planes off?

    hi loops,
    i checked the posion of the zaxisl. there are no intersections. but i think i now find it out. this “look to camera” did the strange behavior. i guess. i turned it of and postioned the layer by my self and now it stays in place. the images have an alpha and i checked them with the analyser and all values seemed to be ok. don´t know.

    thx nanuk

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