night renders

Home Page forums Autodesk/Discreet Flame and Smoke night renders

Viewing 15 posts - 1 through 15 (of 17 total)
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  • #203643
    Gyuri
    Participant

    Hi,

    Unfortunately I have no burn available, but some of my setups took too long to render recently. Is there any way I process several action and batch setups after each other at night?

    Thanks.

    pH.

    #219167
    pixelmonk
    Participant

    You can load as many batch/action setups as you want into Batch, just be sure you are on Append not Replace when you load them, then hit render. They will render one after the other.

    Paul

    #219171
    Saran Sirikasamsap
    Participant

    and use “robot” mode to render, so flame will startup, go to the project, render the specified setup, save on desktop and exit

    @paul_round 31409 wrote:

    You can load as many batch/action setups as you want into Batch, just be sure you are on Append not Replace when you load them, then hit render. They will render one after the other.

    Paul

    #219175
    shannones riders
    Participant

    Thanks Paul. I actually use this every day, I just didn’t think…:)
    I have no clue about the “robot” mode. What is it actually?

    #219179
    Anonymous
    Inactive

    what on earth are you rendering? what hardware are you on? nothing these days should really take more than 10-15 minutes.

    #219180
    Anonymous
    Inactive

    what on earth are you rendering? what hardware are you on? nothing these days should really take more than 10-15 minutes.

    #219172
    Saran Sirikasamsap
    Participant

    flame -J -U -b

    @pixelHussar 31419 wrote:

    Thanks Paul. I actually use this every day, I just didn’t think…:)
    I have no clue about the “robot” mode. What is it actually?

    #219176
    shannones riders
    Participant

    Thanks rohit.

    @jayrandall 31426 wrote:

    what on earth are you rendering? what hardware are you on? nothing these days should really take more than 10-15 minutes.

    One year old HP here. I agree and as you can see I’m not get used to it at all either.:)
    These renders took 15-25mins long since I used few sparks on 3K footage. Normally this wouldn’t be that much, but I had to do it on many shots. So I left it running at night.

    #219181
    Anonymous
    Inactive

    sounds like proxies could be your friend during the day, and full-rez render at night.

    #219168
    Romeo Reidl
    Participant

    Proxies are dangerous! Every time I build up my confidence by using a bunch of simple stuff, I’ll try them again on a really heavy comp and get completely hosed. On my last big project, I had an Action node that would insta-crash Flame whenever I clicked on it unless I un-hooked and re-hooked all its connections beforehand. Also, proxies still occasionally rescale my garbage masks.

    #219178
    Nicholas Fox
    Participant

    @jayrandall 31425 wrote:

    what on earth are you rendering? what hardware are you on? nothing these days should really take more than 10-15 minutes.

    when I turn on motion blur and up the anti-aliasing north of 1, I routinely get long renders
    on an HP… two weeks ago I had a 30 second animation that took 9 hours to bake. It’s not
    hard to hit those time-suckers at all…

    #219173
    Saran Sirikasamsap
    Participant

    on a Z800 ? do u switch off Mblur for layers that dont need it ?

    #219182
    Anonymous
    Inactive

    Proxies are dangerous? So its coffee if you spill it on yourself, but, we all drink coffee, right?

    It’s all about the right application? Proxies cut your renders in half, even less, and that means more revisions.

    #219174
    cyril conforti
    Participant

    since Burn is now free, why not just get a license for that machine. create an empty Burn group in Backburner, and in DLCFG make that group the Default Burn group for your flame. Sumbit your jobs and they will sit there in the queue waiting. At night assign your machine to that group, and BOOOMM… they start rendering. In the morning, take your machine out of that group.

    #219169
    Doug Meyer
    Participant

    don’t forget motion blur is keyframable as well, this has saved me heaps of render time.

Viewing 15 posts - 1 through 15 (of 17 total)
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