Normals Pass for Motion Blur

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Viewing 6 posts - 16 through 21 (of 21 total)
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  • #212943
    Tanvir Raj
    Participant

    The deep pixel tools in DF4 and Fusion5 are virtually the same. Shader uses normals only, to do relighting, it also uses the normals to calculate reflections, and refractions.

    texture Tool uses UV coordinates to re-texture objects.

    #212938
    Josep Tomas
    Participant
    torax wrote:
    why would you need UV information (which is how the textures are distributed on the surface of the geometry) to do 3D relighting? you need XYZ info (normal).

    The trick is that you use the R and G channels of the normal map as a UV map to do image-based relighting.

    #212926
    prajjwal
    Participant
    kristijan wrote:
    But what about DOF? any good plugins or ways of doing that? especialy good in the FG objects covering background?

    Very cool DOF plug-in: Frischluft’s LensCare.

    It’s an AfterEffects plugin. I tried it once in DF4 and it worked just fine.

    http://www.frischluft.com/lenscare/introduction.php

    — Xavier

    #212934
    John Montgomery
    Keymaster

    Can anybody showme how to use the normal map in FUSION?
    a bit example.

    That help to understand this question.

    #212937
    John Montgomery
    Keymaster

    yes!
    yesterday , I maked a relighting with Shader node and normal pass render from XSI.

    is very powerfull.

    #212944
    Ali Taheri
    Participant
    martindisenio wrote:
    yes!
    yesterday , I maked a relighting with Shader node and normal pass render from XSI.

    is very powerfull.

    really weird , ican’t send an pm message,so i have to post here

    I happened to find your post on fxguide

    http://www.fxguide.com/postt2093.html

    i found many info about this bent normal pass ,but none of them exactly told me how to implement that in comp.

    the things i know is i need channel booleans and shader node ,but how do i plug in my own 3d cameras and lights and move the lights freely in post?
    found no resources or tutorials on the internet,hope u guys on fxguide could shed some light on this.

    my msn messenger commandoes AT msn.com

    email oglop AT ustc.edu

    maybe some guy can share a screenshot of the comp?

Viewing 6 posts - 16 through 21 (of 21 total)
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