Home Page › forums › Applications › Fusion › Normals Pass for Motion Blur
- This topic has 20 replies, 10 voices, and was last updated 13 years, 11 months ago by Ali Taheri.
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May 15, 2006 at 8:11 pm #212943Tanvir RajParticipant
The deep pixel tools in DF4 and Fusion5 are virtually the same. Shader uses normals only, to do relighting, it also uses the normals to calculate reflections, and refractions.
texture Tool uses UV coordinates to re-texture objects.
May 16, 2006 at 6:26 am #212938Josep TomasParticipanttorax wrote:why would you need UV information (which is how the textures are distributed on the surface of the geometry) to do 3D relighting? you need XYZ info (normal).The trick is that you use the R and G channels of the normal map as a UV map to do image-based relighting.
May 16, 2006 at 8:07 am #212926prajjwalParticipantkristijan wrote:But what about DOF? any good plugins or ways of doing that? especialy good in the FG objects covering background?Very cool DOF plug-in: Frischluft’s LensCare.
It’s an AfterEffects plugin. I tried it once in DF4 and it worked just fine.
http://www.frischluft.com/lenscare/introduction.php
— Xavier
May 16, 2006 at 1:16 pm #212934John MontgomeryKeymasterCan anybody showme how to use the normal map in FUSION?
a bit example.That help to understand this question.
May 18, 2006 at 1:33 pm #212937John MontgomeryKeymasteryes!
yesterday , I maked a relighting with Shader node and normal pass render from XSI.is very powerfull.
November 14, 2006 at 9:32 am #212944Ali TaheriParticipantmartindisenio wrote:yes!
yesterday , I maked a relighting with Shader node and normal pass render from XSI.is very powerfull.
really weird , ican’t send an pm message,so i have to post here
I happened to find your post on fxguide
http://www.fxguide.com/postt2093.html
i found many info about this bent normal pass ,but none of them exactly told me how to implement that in comp.
the things i know is i need channel booleans and shader node ,but how do i plug in my own 3d cameras and lights and move the lights freely in post?
found no resources or tutorials on the internet,hope u guys on fxguide could shed some light on this.my msn messenger commandoes AT msn.com
email oglop AT ustc.edu
maybe some guy can share a screenshot of the comp?
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