We have been doing some roto bezier stuff in Nuke and rendering them out and importing into Flame. The beziers seem to be very shape on the edge ie. not anti aliased enough and appear jaggy. Playing with the falloff and blur type doesn’t really help and blurring slightly isn’t really the best solution. Doing a similar mask in Flame gives expected smooth results.
doing lots of Nuke roto here and the moment and finding it just fine. Maybe they are clipping the data too harshly going down to 8bit video in to flame rather than the 32bit nominated colour space in Nuke.
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