[NukeX 7] Curved Corner Pin

Home Page forums Applications Nuke [NukeX 7] Curved Corner Pin

  • This topic has 3 replies, 3 voices, and was last updated 7 years ago by Anonymous.
Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #205800
    Theiamania
    Participant

    [NukeX 7] Curved Corner Pin

    Hallo everybody,
    On my clip, I’d like to make a corner pin above e curved image (curved billboard on the right) as this:

    [IMG]obj1.th.png

    I’ve just experience with simple Corner Pin (NOT curved) but in this case, I don’t know how make it…
    Any suggestions, please?

    Many thanks!

    #220107
    Anonymous
    Inactive

    The grid warp would be the closed thing to a ‘curved corner pin’ but if there is camera movement in your shot it could be tricky to animate. You would be better off trying to get a camera track for the shot and place a cylinder, or a curved card. at the correct point in 3D space and applying your image to that.

    #220105
    Anonymous
    Inactive

    This is a great idea!
    Of course, footage has moving camera (to track it).
    But please, tell me exactly what you mean… please
    Anyway, I try to say what i need fro this issue:
    1 – make a 3d track from the scene
    2 – create in Nuke a 3d cylinder and place it in the right place to match the curved billboard shape
    3 A – project on 3d cylinder a replaced billboard image, but than, I thing, you have no way to dale this projected image (as CC, blur image, blur edges, etc)

    3 B – find another way to apply a billboard image on this 3d cylinder (please, suggest me something about it…) to dale, in second step, this very important operations i said: Color match, blur image, blur edges, etc

    Please help.

    many thanks!

    #220106
    Anonymous
    Inactive

    I would probably do 3A, project the image onto the cylinder. You can still apply any kind of effect to this image. Don’t try to composite the image onto the background inside the scanline render node. Take the output of the of the scanline render node, then treat it as any other image and merge it over the plate.

    Don’t forget to solve the lens distortion for your shot and apply lens distortion to the output of the scanline render, before you merge it over the shot.

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.
Copy link
Powered by Social Snap