OBJ > FBX > NUKE – UV Retention?

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • #203688
    davidschott85
    Participant

    Hey Guys,

    Im’ having a problem in my little work flow, I have an OBJ Im’ working on in my 3D app, I am cylindrically unwrapping the UV’s from there on out, and exporting the animated OBJ as an FBX to feed into Nuke,

    When I get into Nuke I lose my unwrapped UV layout, does anyone have any ideas why this would happen?

    Does FBX support this attribute? and is there a way to re-unwrap and view the UV’s in Nuke in the same fashion if the FBX doesn’t hold this?

    Any help would be much appreciated,

    Thanks,

    Dave. 🙂

    #219233
    leonardo sedevcic
    Participant

    hi david,

    i tried the thing its working fine for me, witch 3d application r u working

    #219234
    leonardo sedevcic
    Participant

    hi david,

    i tried the thing its working fine for me, witch 3d application r u working

    #219236
    Anne Tremblay
    Participant

    Hi Dot,

    I am using Houdini,

    Still can’t get this to work it seems,do you know if there is anyway of visualising an Objects UV layout in Nuke?

    Thanks,

    David

    #219232
    Pete Hoffman
    Participant

    “..do you know if there is anyway of visualising an Objects UV layout in Nuke?”

    Hey David,

    For UV visualisation, maybe have a look into Nathan’s UVViewer plug-in for Nuke (versions 5.2v3 and 6.0v1 for Linux, OSX, and Windows). All for free.

    http://www.nfxplugins.com/

    ///// From Nathan Dunsworth’s Resume

    UVViewer:

    Texturing Geometry can be difficult in Nuke since there is no means for displaying the UV layout of imported Geometry.

    UVViewer is a binary plugin which draws the UV layout of connected Geometry in the Viewer allowing compositors to easily edit textures which will be placed on 3D objects. The UV layout is drawn with OpenGL inside the Viewer, this means it does not modify images and is simply a Viewer display item.

    /////

    #219235
    Anne Tremblay
    Participant

    Doodle, that is absolutely perfect,

    thanks very much mate,

    David

    #219231
    Sarah Padoan
    Participant

    We have come across this problem. Our workaround was to export the animation out as an .obj sequence and import that into Nuke instead of an FBX. Not ideal but it retained the UV info

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