Home Page › forums › Applications › Nuke › OBJ > FBX > NUKE – UV Retention?
- This topic has 6 replies, 5 voices, and was last updated 10 years, 3 months ago by Anne Tremblay.
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July 27, 2010 at 2:15 pm #203688davidschott85Participant
Hey Guys,
Im’ having a problem in my little work flow, I have an OBJ Im’ working on in my 3D app, I am cylindrically unwrapping the UV’s from there on out, and exporting the animated OBJ as an FBX to feed into Nuke,
When I get into Nuke I lose my unwrapped UV layout, does anyone have any ideas why this would happen?
Does FBX support this attribute? and is there a way to re-unwrap and view the UV’s in Nuke in the same fashion if the FBX doesn’t hold this?
Any help would be much appreciated,
Thanks,
Dave. 🙂
July 30, 2010 at 7:33 am #219233leonardo sedevcicParticipanthi david,
i tried the thing its working fine for me, witch 3d application r u working
July 30, 2010 at 7:34 am #219234leonardo sedevcicParticipanthi david,
i tried the thing its working fine for me, witch 3d application r u working
August 2, 2010 at 11:41 am #219236Anne TremblayParticipantHi Dot,
I am using Houdini,
Still can’t get this to work it seems,do you know if there is anyway of visualising an Objects UV layout in Nuke?
Thanks,
David
August 2, 2010 at 12:19 pm #219232Pete HoffmanParticipant“..do you know if there is anyway of visualising an Objects UV layout in Nuke?”
Hey David,
For UV visualisation, maybe have a look into Nathan’s UVViewer plug-in for Nuke (versions 5.2v3 and 6.0v1 for Linux, OSX, and Windows). All for free.
///// From Nathan Dunsworth’s Resume
UVViewer:
Texturing Geometry can be difficult in Nuke since there is no means for displaying the UV layout of imported Geometry.
UVViewer is a binary plugin which draws the UV layout of connected Geometry in the Viewer allowing compositors to easily edit textures which will be placed on 3D objects. The UV layout is drawn with OpenGL inside the Viewer, this means it does not modify images and is simply a Viewer display item.
/////
August 3, 2010 at 8:45 am #219235Anne TremblayParticipantDoodle, that is absolutely perfect,
thanks very much mate,
David
August 3, 2010 at 6:35 pm #219231Sarah PadoanParticipantWe have come across this problem. Our workaround was to export the animation out as an .obj sequence and import that into Nuke instead of an FBX. Not ideal but it retained the UV info
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