Hey, i need some programming help for combustion.
i got a project where a camera fly’s through a “starfield” of red dots. (3D worksapce)
so… there need to be a certain ammount of dots (ALOT!) 😀 .
For not filling out the whole screen with dots a have made a script that fade out the dots [when] a certain amount of distance from the camera is acchieft.
So… now i just need the dots.
Some millions..
I know this would have been alot easier with a 3d program but i need the expirence.
So, is there a way to create objects in combustion by programming, plugins or inbuild functions (like from the scripting in Shake)?
And how do i add Camera Focus in 3D workspace in C*? (know there is a “3D depth of field” plugin but it only seems to work on 3D objects..
And is there a way to add polygons to 2D objects and then move them around like flat obejcts in 3D apps?