Is there a way to offset spline points that have already been animated?
I have two splines in a 2DWarp tool.. I’ve animated my Source spline.. I’d like to copy the source spline to the destination spline and then (with animate off) just pull a few points over for the warp (ie, offsetting the points).. However, this just turns the key values yellow, which means temporary..
Done this on gmask, but should be possible with 2DWarp tool. Link the animation of the source points to the destination points and then edit the expression by adding an offset of x pixel. Depending on how the scale of the offset change over frames it will ask a bit more expression to it (like a scale tracking data).
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