Home Page › forums › Autodesk/Discreet › Toxik › Paint Tool & Gmask in Toxic
- This topic has 7 replies, 4 voices, and was last updated 11 years, 9 months ago by Julius Cortez.
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January 17, 2009 at 2:16 am #202671LuisParticipant
Hi,
I was wondering how do I keep a paint stroke over time in Toxic. I have a footage, I attach a paint, if I draw something, it remains only for one frame, if I set inpoint 1, outpoint 1 and I select Hold under the composition menu, it keeps me the stroke for the whole duration but it freezes the footage where I am painting as well. I find the Paint in Toxic a bite confusing compare to the one in Combustion.
Another question is in the Garbage Tool, if you don’t set the edge feather of the mask BEFORE you draw mask, I mean if the edge feather of the shape is cero (in & out), it’s impossible to access the edge menu AFTER you draw it.
I think besides the Paint tool & Particles (which I miss from Combustion)this software is great, Autodesk did an outstanding job!!,Thanks for your help!!!
LuisJanuary 17, 2009 at 3:45 pm #217477Julius CortezParticipantHey Luis.
I was wondering how do I keep a paint stroke over time in Toxic. I have a footage, I attach a paint, if I draw something, it remains only for one frame, if I set inpoint 1, outpoint 1 and I select Hold under the composition menu, it keeps me the stroke for the whole duration but it freezes the footage where I am painting as well
You’re partly there, see if this helps :
In Toxik speak, paint a supertool, which means that you can drill down into the node, and when you select the raster layer in question, this is the one that you should set in and out points on.
Problem is, like you’ve seen, is that this raster layer is also a composite with the background, so this is why it’s also holding the background.
What I tend to do is to paint my patch, make it hold, and then composite that back on to the footage. This way you can also apply tracking info, defocus, CC etc to the paint patch anyways.
Another question is in the Garbage Tool, if you don’t set the edge feather of the mask BEFORE you draw mask, I mean if the edge feather of the shape is cero (in & out), it’s impossible to access the edge menu AFTER you draw it.
No problem here, all you have to do is press on CONTROL, and click on the spline to make a new edge gradient point, and then select it anytime to have access to its animation channels.
Sebastien
January 17, 2009 at 3:53 pm #217475Jasper BrekelmansParticipantHi Luis,
I agree the paint tool in Toxik is not are strong as the paint tool in Combustion and this is something we at Autodesk knows and are addressing it. The paint in Toxik is a raster base paint where Combustion is a vector base paint. The best world would to have both.
To hold the paint stroke without holding the footage you’ll need to use one of the composition tools such as a blend and comp tool to composite the paint tool over the footage. Then double click on the paint tool to step inside the paint tool select the rater layer node and set its duration to 1 frame and set it to hold. This way you are controlling the paint layer without affecting the playback of the footage.
As far as the edge gradients on the mask once you create a mask hold the control key and drag on the edge of the mask and you will create the edge gradient. You can add as many of these edge gradient control handles as you need by repeating this process.
January 17, 2009 at 3:55 pm #217476Jasper BrekelmansParticipantSebastien,
I think we were typing at the same time but you beat me to the Summit Reply button.
January 18, 2009 at 5:21 am #217472The IonParticipantThanks a lot for your help!!, I solved the gmask problem!, I have still a few doubts about the paint tool:
As you said, I used the Blend & Comp tool: footage as background, Paint tool as foreground set the in 1, out 1, freeze (in the raster layer of the paint tool)…ok, nice, works … If I want to do changes to the strokes after I created them, like… let’s say… I want to set the duration of a stroke from frame 3 to frame 20 only?, or… I want to change its blend mode(with the rest of the composition and NOT the way they blend among the different raster layers),… etc, I can not do it within the Paint tool but finding a way to do it outside the paint tool, like animating the opacity of the foreground in the “Blend & comp”, changing the blend mode, etc,… am I right?
Thanks!!!January 22, 2009 at 8:07 pm #217478Julius CortezParticipantHey Luis
Sounds like you’re coming at this from a vector paint approach, and the current paint tool in Toxik isn’t. It’s more like footage, so I tend not to think of it as a “stroke” but rather a frame of paint.
If I want to do changes to the strokes after I created them, like… let’s say… I want to set the duration of a stroke from frame 3 to frame 20 only?
One way to view this is definitely animating the opacity on the blend and comp node so that it’s opaque on frames 3-20.
Just dive in, after a couple shots of practical experience you’ll get the hang of it.
Sebastien
January 24, 2009 at 6:13 am #217473The IonParticipantHi Sebastien,
Thanks a lot for your tips!, really appreciate!, I guess you are right, in fact it’s easy to catch all the tools, need to change chip!!, for paint I was using Combustion and I though it’s great, I can’t miss anything in the operator. When you said “can’t have the best of the both worlds” I was a bite confused cos I don’t know what you can do in the paint operator in Toxic that can’t be done in Combustion (at this moment in time of course).
Anyway Thanks again!!January 24, 2009 at 6:15 am #217474The IonParticipantHi Sebastien,
Thanks a lot for your tips!, really appreciate!, I guess you are right, in fact it’s easy to catch all the tools, need to change chip!!, for paint I was using Combustion and I though it’s great, I can’t miss anything in the operator. When you said “can’t have the best of the both worlds” I was a bite confused cos I don’t know what you can do in the paint operator in Toxic that can’t be done in Combustion (at this moment in time of course).
Anyway Thanks again!! -
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