Particle Bouncer:Resilience

Home Page forums Autodesk/Discreet Flame and Smoke Particle Bouncer:Resilience

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  • #200764
    gt3ds
    Participant

    Greetings,

    I’m starting to get a good handle on particle generator now and recently I was doing some R&D work simulating some dust falling from say the wall to the floor. I got it looking great with Praticle Animator for the motion but I could never get the particles to stay on the floor using Particle bouncer. Is always vibrating even when I set the Resilience to 0.0, Max Dist -100. Anyone done anything like this and got it to work successfully?

    thanks,

    Ken 🙄

    #212596
    Błażej
    Participant

    this should work: attach a surface or objest your particles have to fall on to your generator, connect your bouncer to that and set it to gen+extinct.
    now atach another genrator to the bouncer with speed set to 0 and lifetime to howeverlong you want them to live.

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