PLease HELP…

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  • #202716
    mamoru_81
    Participant

    Hi all,
    Just wanna get an idea of how to setup a team of 3D and Compositing department to work on a 45 mins CG Cinematics in HD, the details i wish to know is about timing period, how many servers, how many machines and how much people involved, what kinda specs of machines work best if i’m using shake to composite, and more informations about this topic…
    Please help me out, it’s urgent..
    Thanks a lot..

    Sorry, i’ve posted this twice, first time it’s in rumors/tips.. found out that not much people is interested to go into that forum, so i try here…
    i really hope that i can get some advice, thanks again…

    #217594
    Marvin Butler
    Participant

    I guess a few factors need to be considered first. The most important of which is how much money does the production have; 45 minutes is a lot of animation , about half of a feature film, so in that respect there might be any where from 60-100 people that would be involved (artists, supervisors, TD’s, IT/maintenence, etc).

    It is hard to put any actual numbers out, because I don’t know what your resources are, but let’s just say you can afford 10 3D artists, 3 compositors, a matte painter, and at the very least one effects TD. That means 10-12 Maya liceneses, 3 Shake liceneses (because it is the cheapest on the market), and possibly (most likely) something like houdini, and maybe Vue or something. Already that is over 100,000 in software. with a team of 15 artists your going to need 15 workstations at about maybe 4000-10,000 each. 8 core, 16gig ram, and whatever the hottest video cards are on the market at any given time.

    I have no about the servers. For a project this ambitious you would unquestionably need an IT department to set up your pipeline for servers, render farm, and general data management. The HD rendering would be so heavy as well I can’t even begin to gather what kind of space that would take up.

    A team of 13 artists working full time (20$-35$ / hour) would probably take them at the very least one year to do something like this probably longer (if your looking to match quality of something like Blur studio) Also these 13 artists would have to be very dedicated to pull that off in time, major over time here to finish it in any kind of realisitic deadline.

    The above mentioned, before you factor in studio space, management, recruiting, etc is at least going to cost 1.5 million, and if you did all this in a year for a million or so people would be talking about how amazing it is that these guys pulled it off.

    i don’t mean to sound bleak, but like I said, its sort of like doing a feature film, and you im sure you know what kind of numbers are involved in the feature world.

    Hope this sort of put things into perspective.

    #217593
    Marvin Butler
    Participant

    I guess a few factors need to be considered first. The most important of which is how much money does the production have; 45 minutes is a lot of animation , about half of a feature film, so in that respect there might be any where from 60-100 people that would be involved (artists, supervisors, TD’s, IT/maintenence, etc).

    It is hard to put any actual numbers out, because I don’t know what your resources are, but let’s just say you can afford 10 3D artists, 3 compositors, a matte painter, and at the very least one effects TD. That means 10-12 Maya liceneses, 3 Shake liceneses (because it is the cheapest on the market), and possibly (most likely) something like houdini, and maybe Vue or something. Already that is over 100,000 in software. with a team of 15 artists your going to need 15 workstations at about maybe 4000-10,000 each. 8 core, 16gig ram, and whatever the hottest video cards are on the market at any given time.

    I have no about the servers. For a project this ambitious you would unquestionably need an IT department to set up your pipeline for servers, render farm, and general data management. The HD rendering would be so heavy as well I can’t even begin to gather what kind of space that would take up.

    A team of 13 artists working full time (20$-35$ / hour) would probably take them at the very least one year to do something like this probably longer (if your looking to match quality of something like Blur studio) Also these 13 artists would have to be very dedicated to pull that off in time, major over time here to finish it in any kind of realisitic deadline.

    The above mentioned, before you factor in studio space, management, recruiting, etc is at least going to cost 1.5 million, and if you did all this in a year for a million or so people would be talking about how amazing it is that these guys pulled it off.

    i don’t mean to sound bleak, but like I said, its sort of like doing a feature film, and you im sure you know what kind of numbers are involved in the feature world.

    Hope this sort of put things into perspective.

    #217591
    Ramazan
    Participant

    i don’t think its as easy as that to pull out the numbers. It depends on exactly what is required. You know there is a vast difference in filmakers budget from indie to the big blockbusters, well same can be said of cg although yes i think it is more complex than shooting an indie film to make a budget cg film but still it depends on the final result required. You could probably do it with a bunch of talented students if the premise/screenplay are written with a specific budget in mind. And you could use lots of cheat techniques which can save time and money when compared to doing things like pixar or dreamworks would.

    to guesstimate you would need to provide more details about the project

    cheers

    paul

    #217592
    Marvin Butler
    Participant

    Well if it is for a game cinematic, one could assume that it is to promote an actual game. If thats the case there would most likely be advertisers, as well as shareholders who need it done in a timely manner so as to catch it when the game is ready to be released. It is not to say that students could not get the job done, but they would most likely all be doing it in their computers in their bedroom and in the evening because they cannot afford to do it full time which in turn would lead to a coordination nightmare.

    I have truly seen some great student work, but typically the pieces are no more then 5 minutes long. This is 45 min of HD animation which is so, so much!

    but hey if you can break the rules and are willing to try, then all the power to you!

    #217595
    Anonymous
    Inactive

    Hi All! Check out this cool VFX company and their latest cinematic project:
    http://www.digitalapes.com/cinematic#!__cinematic

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