Problem solving ‘glassy effect’ from stereo camera track

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    Mel
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    Trying to figure out what’s creating the ‘glassy effect’ when patching both eyes using a stereo camera track. Is it possibly that the left eye camera in the wrong place? Or is it potentially a depth thing? When i look at both eyes, the position for each patch seems in the correct place, if not almost. Right eye is the hero eye. Track works perfectly on right eye.
    Thanks anyone for help on this one!

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