Home Page › forums › fx Art and Technique › the fxcraft › RE: DROPPED FRAME-3D RENDERS AND ALL THINGS EVIL!!!
- This topic has 5 replies, 6 voices, and was last updated 13 years, 7 months ago by sergey kirilov.
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March 19, 2007 at 12:55 am #201534macoolParticipant
I am the Compositor for a team of CG guys. We do all CG work. I am receiving alot of bad sequence render passes. (from the render farm(Rush).. The problem is …I feel I am spending too much time checking and rechecking renders which takes me away from the actual Comping assignments.
I am getting bad sequences; like dropped frames, half-frame renders, etc. I think its a Mental Ray/Rush issue
My Query: I wanted to know from your experiences, how ‘render-checks’ are handled in a small post-house (we have 8 CGers and me; the one Compositor) ?Who should be checking the sequences for accuracy? …Should it be the 3D artists or the Compositor or a wrangler? or Both? (BTW-we are small so we don’t have a render wrangler yet and its not in the near future either—we are a small post house, less than 20 employees.)
I understand how all workers are very busy and neither really have the time to check renders; however being the Comper,; I find it very time consuming to have to continually stop a comp and find out WHY renders aren’t working, which frames are dropped, etc, etc…..
Can anyone enlighten me on a similar story or with some advice?Thank you!
March 19, 2007 at 3:27 am #215279Saran SirikasamsapParticipanti get the 3d boys [ both in-house and freelance ] to do a preview comp of EVERYTHING they’re sending me BEFORE they send it…preferably in combustion..and thats also shown to the director or basic approvals..nothing comes to the flame unless its pre-checked and roughly tested..dropped frames Maya/mental ray could also happen if they render to a server and have networking issues… like a tell producers, u don’t waste flame time checking stuff that other people are supposed to check
March 19, 2007 at 11:26 am #215277pixelmonkParticipantDefinitely the 3D dept’s call, after all, you wouldn’t put out a comp without checking it, would you?
March 19, 2007 at 2:30 pm #215278BłażejParticipantWell put by the poster above me.
As with everything that we do: check your work before passing it on to the next guy.March 19, 2007 at 3:59 pm #215280Michael SchlesingerParticipantWould you send out a spot without checking it first? Nooo…. well, same applies to 3D renders… or anything on the chain, you are responsible for your job, and sending or passing renders without checking only show unprofessionalism.
March 20, 2007 at 1:54 pm #215281sergey kirilovParticipantIn an ideal world I guess it’s the CG Dept’s responsibility to check the renders b4 they go to you for comping though I know too well how frustrating it is to get a failed sequence when the client is attending.
If it is a recurring problem it’s worth discussing this with your collegues to see if there is a way to remedy this – even log checks and email notifications would be helpful.
let’s face it, sometimes the client has revised the CG so much that it is impossible to re-render the missing / dropped frames without missing your deadline so you end up having to “fix it in post” from time to time.
There are O Flow tools out there though. The Framefixer people have an app that synthesises new frames, designed for failed renders and missing frames. This uses the Furnace / Foundry plug-ins so you could probably do the repairs using Furnace / Kronos.
Thats my 2 cents!
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