Real DOF inside of nuke without Zdepth pass?

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    lou4uandme
    Participant

    Hi all,

    (very newbie)

    Is there a way to create DOF inside of nuke’s 3D space using Nuke’s Camera?

    For example,
    Create a camera & 3 Geo cubes.
    Place each cube 100 units apart in Z space.
    First cube is close to camera and last cube is 300 units away.

    In Maya, etc.. this setup is all you need to render out an image with DOF.

    In Nuke, it seems that it needs a Zdepth pass.

    I don’t understand that?
    If I have “real” Objects in “real” z space, why do I have to create a Z depth channel?

    If it CAN be done in Nuke, can anyone PLEASE tell me how to do it?

    Thanks in advance,
    Lou

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