Home Page › forums › Autodesk/Discreet › Flame and Smoke › Roto Strategies
- This topic has 7 replies, 6 voices, and was last updated 16 years, 3 months ago by patdawg.
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June 29, 2004 at 4:42 pm #199557AnonymousInactive
What u guys think that is the most fastest way, change all of the shape nodes of the entire frame, than compare it with previous/next frame or change a couple of nodes than compare with previous/next, than go back to same frame, adjust another couple of nodes than compare…???
Thanx
Ygor Nachornik
June 29, 2004 at 11:58 pm #208318AnonymousInactiveThere is a good Roto tip in the tips section.
I personally look for large changes in motion and place keys there, then look for funny edges and whatnot.
But I’d go shape by shape versus full frame versus full frame. Easier for me to focus that way.
July 2, 2004 at 4:55 pm #208317AnonymousInactiveI have sae that tip, also anothers too…
But I wanna also know what u guys think that´s better…Thanx!
July 3, 2004 at 9:54 pm #208320Diogo GirondiParticipantUse multiple masks with per vertex soft edge falloff, do a rough ajust and then start to clean everything.
Depending on the shot you might use a combination of several keyers, it’s tricky but sometimes might save you some work.
See ya,
dgJuly 4, 2004 at 10:00 am #208319RaykParticipantI also use multiple masks. How many depends on the subject and its motion. I first analyze the sequence with respect to extreme motion points. at those points (usually where the motion of that part reverse), I set a first key, then I’m looking for another extreme between or simply set another key half-way or I adjust the animation curve.
a lot depends on the footage and I fully agree with dg., using multiple masks makes the job easier and faster done.July 30, 2004 at 3:53 am #208321patdawgParticipantRayk wrote:I also use multiple masks. How many depends on the subject and its motion. I first analyze the sequence with respect to extreme motion points. at those points (usually where the motion of that part reverse), I set a first key, then I’m looking for another extreme between or simply set another key half-way or I adjust the animation curve.
a lot depends on the footage and I fully agree with dg., using multiple masks makes the job easier and faster done.When you guys say multiple masks do you mean multiple masks per subject. If I had a running man, for instance, would I want an individual mask for each part of his body?
July 30, 2004 at 8:34 am #208316TomParticipantpatdawg wrote:When you guys say multiple masks do you mean multiple masks per subject. If I had a running man, for instance, would I want an individual mask for each part of his body?yes. as said in the above comments: have a look at the movement and then generate your masks for arms, body, legs, head and so on. Use as less points as possible and when you animate them they have to move with their object. for example: the spline-point on the knee has always(if possible) to stay on the knee. If not your mask will start to behave like a curtain.
there is a nice tutorial at :
http://www.digitalproducer.com/articles/viewarticle.jsp?id=7298
officially it is for digital fusion, but the strategy is the same in any package.
July 30, 2004 at 5:54 pm #208322patdawgParticipantThanks Tom. I’ve been trying to do it the hard way for wayyyy too long.
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