Roto Strategies

Home Page forums Autodesk/Discreet Flame and Smoke Roto Strategies

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  • #199557
    Anonymous
    Inactive

    What u guys think that is the most fastest way, change all of the shape nodes of the entire frame, than compare it with previous/next frame or change a couple of nodes than compare with previous/next, than go back to same frame, adjust another couple of nodes than compare…???

    Thanx

    Ygor Nachornik

    #208318
    Anonymous
    Inactive

    There is a good Roto tip in the tips section.

    I personally look for large changes in motion and place keys there, then look for funny edges and whatnot.

    But I’d go shape by shape versus full frame versus full frame. Easier for me to focus that way.

    #208317
    Anonymous
    Inactive

    I have sae that tip, also anothers too…
    But I wanna also know what u guys think that´s better…

    Thanx!

    #208320
    Diogo Girondi
    Participant

    Use multiple masks with per vertex soft edge falloff, do a rough ajust and then start to clean everything.

    Depending on the shot you might use a combination of several keyers, it’s tricky but sometimes might save you some work.

    See ya,
    dg

    #208319
    Rayk
    Participant

    I also use multiple masks. How many depends on the subject and its motion. I first analyze the sequence with respect to extreme motion points. at those points (usually where the motion of that part reverse), I set a first key, then I’m looking for another extreme between or simply set another key half-way or I adjust the animation curve.
    a lot depends on the footage and I fully agree with dg., using multiple masks makes the job easier and faster done.

    #208321
    patdawg
    Participant
    Rayk wrote:
    I also use multiple masks. How many depends on the subject and its motion. I first analyze the sequence with respect to extreme motion points. at those points (usually where the motion of that part reverse), I set a first key, then I’m looking for another extreme between or simply set another key half-way or I adjust the animation curve.
    a lot depends on the footage and I fully agree with dg., using multiple masks makes the job easier and faster done.

    When you guys say multiple masks do you mean multiple masks per subject. If I had a running man, for instance, would I want an individual mask for each part of his body?

    #208316
    Tom
    Participant
    patdawg wrote:
    When you guys say multiple masks do you mean multiple masks per subject. If I had a running man, for instance, would I want an individual mask for each part of his body?

    yes. as said in the above comments: have a look at the movement and then generate your masks for arms, body, legs, head and so on. Use as less points as possible and when you animate them they have to move with their object. for example: the spline-point on the knee has always(if possible) to stay on the knee. If not your mask will start to behave like a curtain.

    there is a nice tutorial at :

    http://www.digitalproducer.com/articles/viewarticle.jsp?id=7298

    officially it is for digital fusion, but the strategy is the same in any package.

    #208322
    patdawg
    Participant

    Thanks Tom. I’ve been trying to do it the hard way for wayyyy too long.

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