Home Page › forums › Applications › Nuke › RotoPaint and transform tab
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February 10, 2010 at 3:02 am #203345NicolasParticipant
Hey guys! I wanted to know if anyone else is having trouble with the Transform tab inside the RotoPaint.
I making my Roto and copying a tracker’s transform keys to the RotoPaints transform tab. Everything works like a charm, except that after I close and reopen my script the Roto isn’t where it’s supposed to be and the tracking isn’t working anymore.
The funny thing is that nothing in the tracker or thetransform tab changes. They are both shoing the same keys, but the RotoPaint moves very different from the track now.
Had the same problem with several scripts now.
If I apply the track to a transform node after the RotoPaint, everything works fine… that was my solution so far…What happend to th bezier node anyway??? Why can’t we still use it?
February 12, 2010 at 9:17 am #218671Anna EtheridgeParticipantI’ll probably check if i was doing my track on paint in proxy scale.
Since Transformation works on an absolute value.
If you were in proxy, that halves or quaters your tracked valuesWhat version are you talking about on the beizer ?
February 12, 2010 at 11:58 am #218672AnonymousInactiveI was talking about the old Bezier Node in Nuke 5… in times like these I can’t help missing it…. 🙁
February 12, 2010 at 3:33 pm #218669Oscar willParticipantYes. You can use.
Press X in the node graph and type Bezier in TCL command.Cheers
February 12, 2010 at 3:36 pm #218670Oscar willParticipant@cragno 29688 wrote:
What happend to th bezier node anyway??? Why can’t we still use it?
Yes. You can use it.
Just press X in the node graph and type Bezier as TCL command.Cheers
February 12, 2010 at 4:07 pm #218668Shekhar RathoreParticipant..and if you want it back in your toolbar and accessible via the tab key like before then add this somewhere into your toolbars.py file:
tb = nuke.toolbar(“Nodes”)
tb.addCommand(“Draw/Bezier”,
“nuke.createNode(“Bezier”)”, icon=”Bezier.png”)(If you are on OSX, right click on the Nuke icon in your applications folder and choose “Show Package Contents”. Once in there, drill down to the MacOS/plugins/nukescripts/ folder. The toolbars.py file is in there.)
February 12, 2010 at 8:59 pm #218666ArekParticipantCheck page 475 in the documentation.
February 13, 2010 at 1:18 am #218667Pete HoffmanParticipant@cragno 29688 wrote:
I making my Roto and copying a tracker’s transform keys to the RotoPaints transform tab. Everything works like a charm, except that after I close and reopen my script the Roto isn’t where it’s supposed to be and the tracking isn’t working anymore.
The funny thing is that nothing in the tracker or thetransform tab changes. They are both shoing the same keys, but the RotoPaint moves very different from the track now.
Had the same problem with several scripts now.
If I apply the track to a transform node after the RotoPaint, everything works fine… that was my solution so far…I’m guessing you are cmd/ctrl+dragging the transform values using the Curve button (i.e. both values being copied at the same time).
This is a known issue in Nuke 6.0v1 (which is mentioned in the Release Notes under bug #10024).
As a workaround (only one more step) cmd/ctrl+drag the x knob value and then the y knob value over to the corresponding knobs in the RotoPaints Transform tab. Do not use the curve button. This wll be fixed in a future release.
Side Note: You can access the Release notes web link through the Help menu in Nuke 6.0v1. Or, just go to The Foundry website and browse through to it on the Nuke page.
Cheers,
doodle
February 13, 2010 at 2:57 pm #218673AnonymousInactiveThnx Doodle, problem solved! And thank you guyz for the tips on bringing back the old Bezier Node… it’s like a dream come-true…
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