RotoPaint and transform tab

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  • #203345
    Nicolas
    Participant

    Hey guys! I wanted to know if anyone else is having trouble with the Transform tab inside the RotoPaint.
    I making my Roto and copying a tracker’s transform keys to the RotoPaints transform tab. Everything works like a charm, except that after I close and reopen my script the Roto isn’t where it’s supposed to be and the tracking isn’t working anymore.
    The funny thing is that nothing in the tracker or thetransform tab changes. They are both shoing the same keys, but the RotoPaint moves very different from the track now.
    Had the same problem with several scripts now.
    If I apply the track to a transform node after the RotoPaint, everything works fine… that was my solution so far…

    What happend to th bezier node anyway??? Why can’t we still use it?

    #218671
    Anna Etheridge
    Participant

    I’ll probably check if i was doing my track on paint in proxy scale.
    Since Transformation works on an absolute value.
    If you were in proxy, that halves or quaters your tracked values

    What version are you talking about on the beizer ?

    #218672
    Anonymous
    Inactive

    I was talking about the old Bezier Node in Nuke 5… in times like these I can’t help missing it…. 🙁

    #218669
    Oscar will
    Participant

    Yes. You can use.
    Press X in the node graph and type Bezier in TCL command.

    Cheers

    #218670
    Oscar will
    Participant

    @cragno 29688 wrote:

    What happend to th bezier node anyway??? Why can’t we still use it?

    Yes. You can use it.
    Just press X in the node graph and type Bezier as TCL command.

    Cheers

    #218668
    Shekhar Rathore
    Participant

    ..and if you want it back in your toolbar and accessible via the tab key like before then add this somewhere into your toolbars.py file:

    tb = nuke.toolbar(“Nodes”)
    tb.addCommand(“Draw/Bezier”,
    “nuke.createNode(“Bezier”)”, icon=”Bezier.png”)

    (If you are on OSX, right click on the Nuke icon in your applications folder and choose “Show Package Contents”. Once in there, drill down to the MacOS/plugins/nukescripts/ folder. The toolbars.py file is in there.)

    #218666
    Arek
    Participant

    Check page 475 in the documentation.

    #218667
    Pete Hoffman
    Participant

    @cragno 29688 wrote:

    I making my Roto and copying a tracker’s transform keys to the RotoPaints transform tab. Everything works like a charm, except that after I close and reopen my script the Roto isn’t where it’s supposed to be and the tracking isn’t working anymore.
    The funny thing is that nothing in the tracker or thetransform tab changes. They are both shoing the same keys, but the RotoPaint moves very different from the track now.
    Had the same problem with several scripts now.
    If I apply the track to a transform node after the RotoPaint, everything works fine… that was my solution so far…

    I’m guessing you are cmd/ctrl+dragging the transform values using the Curve button (i.e. both values being copied at the same time).

    This is a known issue in Nuke 6.0v1 (which is mentioned in the Release Notes under bug #10024).

    As a workaround (only one more step) cmd/ctrl+drag the x knob value and then the y knob value over to the corresponding knobs in the RotoPaints Transform tab. Do not use the curve button. This wll be fixed in a future release.

    Side Note: You can access the Release notes web link through the Help menu in Nuke 6.0v1. Or, just go to The Foundry website and browse through to it on the Nuke page.

    Cheers,

    doodle

    #218673
    Anonymous
    Inactive

    Thnx Doodle, problem solved! And thank you guyz for the tips on bringing back the old Bezier Node… it’s like a dream come-true…

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