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- This topic has 5 replies, 4 voices, and was last updated 12 years, 11 months ago by azfar mohd azhar.
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October 26, 2007 at 4:26 pm #201871sulisuaParticipant
Hi at all,
i have a big problem trying to do 3d shading with a rpf file, because there is no anti-aliasing at the covered parts of the object (see attachment, the spout).
Have you got an idea how to solve it?
Coverage Channel doesn t work beacuse it covers only the border between object and background 🙁Thank you very much in advance.
sulisua
October 27, 2007 at 3:45 pm #216238felicity remezaniParticipantI had this same problem when using ID Mattes out of 3DS Max with RPF and RLA File Formats. What is the purpose of using these for your shot. Maybe there is an easy work around if I know what you need to achieve.
Rob
October 28, 2007 at 2:22 pm #216237vera pasechnikParticipanti know some other ways, but i want that thing to work, because, i want to know woh to to that with rpf. i think their should be any solution, because otherwise it wouldnt make any sence to render rpfs for 3d shading. Hope there will be an idea?! Thank you 🙂
November 1, 2007 at 1:31 pm #216239felicity remezaniParticipanthttp://www.fxguide.com/fxtips-114.html
I havnt done any tests yet but you may just want to look through this and see if anything stands out like changing your bit depth from 8 or something.
Rob
December 13, 2007 at 12:57 am #216240azfar mohd azharParticipantExtra layers of rpf’s are not antialiased. They just aren’t, changing bit-depth isn’t going to help. I assume you’re using max(teapot and all). Try using render elements and be sure to check the filtered box.
December 13, 2007 at 12:58 am #216241azfar mohd azharParticipantExtra layers of an .rpf are not antialiased. Changing bit-depth doesn’t fix that. i’m not sure what you’re trying to accomplish with this shot so I can’t help you specifically. I assume you’re using max(teapot and all). Try using render elements and make sure you check the filtered box.
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