Home Page › forums › Autodesk/Discreet › Flame and Smoke › Saving Action Setup
- This topic has 8 replies, 4 voices, and was last updated 15 years, 1 month ago by worldofmaya_vb.
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September 21, 2005 at 9:10 am #200311worldofmaya_vbParticipant
Hi all!
I’m using inferno5 here… I work with a pretty simple scene in action… there I use a bicubic to reshape an image a little bit. Everytime I save my setup and than load it again the bicubic is back in it’s original state. Has anyone had the same problem?
-KlausSeptember 21, 2005 at 9:33 am #210716paul_roundParticipantThis may be obvious, but you have got autokey on when animating your bicubic , haven’t you?
September 21, 2005 at 9:45 am #210720patdawgParticipantpaul_round wrote:This may be obvious, but you have got autokey on when animating your bicubic , haven’t you?I run into this all the time on smoke with bicubics or extended bicubics…you MUST make sure you set a key when moving those control points and tangents or you will lose the shape when you exit Action, DVE, or Axis.
September 21, 2005 at 9:41 pm #210718kubanParticipantThats really a pain. It is even worse with extended bicubics. You have to have keys, otherwise you loose your shape, when you reload the setup. It is still like that, even in newer versions.
September 22, 2005 at 6:23 am #210721worldofmaya_vbParticipantkuban wrote:You have to have keys…Great thanks all… that’s really a bad “feature”… perhaps a “set default state” button/function would be nice! Anyway, thanks to all for your fast help!
-KlausSeptember 22, 2005 at 9:04 am #210717paul_roundParticipantMaybe your defaults don’t have autokey enabled
September 23, 2005 at 6:39 am #210722worldofmaya_vbParticipantpaul_round wrote:Maybe your defaults don’t have autokey enabledI’ve turned it off because I use the timeline for fast navigation… using “autokey” would produce an unwanted animation… activating autokey after the “default state” is okay and setting a key for all points works “fine”.
-klausSeptember 23, 2005 at 8:07 am #210719kubanParticipantworldofmaya wrote:I’ve turned it off because I use the timeline for fast navigation… using “autokey” would produce an unwanted animation… activating autokey after the “default state” is okay and setting a key for all points works “fine”.
-klausI also dislike adding keys everywhere. I don’t want the keyframes that I don’t use. When I have a key at the first frame, which I don’t use, and then I change that value at the last frame, just because of a decision change, I have an animated value. So I need to go to first frame, and delete the keyframe, but that’s double amount of work of setting values…
I don’t use autokey, when I don’t animate, but that creates some trouble in extbicubics, and sometimes in modular keyer, after reloading the setup, you might see different values in some of your channels…
September 23, 2005 at 8:52 am #210723worldofmaya_vbParticipantkuban wrote:just because of a decision change, I have an animated value. So I need to go to first frame, and delete the keyframe, but that’s double amount of work of setting values…This was the main thing why I search for a work-around to this behaviour…
kuban wrote:I don’t use autokey, when I don’t animate, but that creates some trouble in extbicubics, and sometimes in modular keyer, after reloading the setup, you might see different values in some of your channels…it’s great that you mentioned that… I would not think about this in the mk… I think this is really a bad behaviour. What i’ve seen in docs you can do some custom programming in inferno, so perhaps this is a good reason to start 🙂
I’m with you about autokey… this is something I always said to people learning Maya… don’t touch the button… you can get real big problems when animating with this “feature”.
-Klaus -
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