Home Page › forums › Autodesk/Discreet › General (Discreet) › smoke 6.5 linux 2k capabilities
- This topic has 3 replies, 4 voices, and was last updated 15 years, 9 months ago by Eduardo San Jose.
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December 14, 2004 at 9:14 pm #199826AnonymousInactive
Hi,
Had a question regarding tech specs for the linux flavor of smoke 6.5. i understand it can playback 2k files in the timeline in realtime but can it import/export 2k files to a network resource? is the color resolution for component still stuck with 12 bit processing or can the system import, create and export in 16bit?
Thanks in advance,
Jamie
December 14, 2004 at 9:47 pm #209104AnonymousInactiveas far as i know is it only processing in 8 bit. just like the flint on linux
jonas
jamie_t wrote:Hi,Had a question regarding tech specs for the linux flavor of smoke 6.5. i understand it can playback 2k files in the timeline in realtime but can it import/export 2k files to a network resource? is the color resolution for component still stuck with 12 bit processing or can the system import, create and export in 16bit?
Thanks in advance,
Jamie
January 31, 2005 at 11:17 am #209105Eduardo San JoseParticipantI have been working with a Smoke 6.5 and it process all depths. There must be a config problem.
January 31, 2005 at 12:36 pm #209103Keyser_SozeParticipantjamie_t wrote:Hi,Had a question regarding tech specs for the linux flavor of smoke 6.5. i understand it can playback 2k files in the timeline in realtime but can it import/export 2k files to a network resource? is the color resolution for component still stuck with 12 bit processing or can the system import, create and export in 16bit?
Thanks in advance,
Jamie
You can import/export 2k files from disk to Smoke/Flint on linux but …
You can’t work in more than 8 bits. And if you want realtime playback you’ll have to use proxies. -
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