Home Page › forums › Applications › Nuke › spill remove in NUKE 5.0
- This topic has 7 replies, 5 voices, and was last updated 11 years, 5 months ago by isaac marumo.
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June 11, 2008 at 1:08 pm #202311satheeshParticipant
Hi friends…
im new guy to NUKE can anyone help me how 2 remove blue spill n NUKE5.0…. 🙁June 11, 2008 at 1:19 pm #216883Saran SirikasamsapParticipantcheckout pg 170 of the user guide ?
June 11, 2008 at 1:43 pm #216886esky11 esky111ParticipantThanks for ur reply….
In primatte there is option spill…….
But im asking any separate tool for spill-removel…. (Like SHAKE spill-removel) im using IBK for keying…..June 11, 2008 at 1:45 pm #216882Saran SirikasamsapParticipanti think u could try hue correct ?
June 11, 2008 at 1:48 pm #216885esky11 esky111Participantya i got it…. thanks rohit…. (its like on COMBUSTION)
June 11, 2008 at 3:30 pm #216888isaac marumoParticipanthi satheesrev,
yeah i pull the green keyframe down in the saturation part of the huecorrect node.
June 12, 2008 at 12:11 pm #216887esky11 esky111ParticipantThere s more option in HueCorrect g_supress, b_supress…. If u work with green screen shot use g_sup & Blue screen shots use b_sup…..
Any script avail for (g_sup – b_sp) make them separate node’s………:mad:
May 25, 2009 at 1:30 pm #216884Arda KayaParticipantI’m sorry that I don’t remember where I heard it, so I’ll just ask here. I’ve heard that the HueCorrect node creates errors when using it in Float. What’s the solution then? Relying on one method alone can become a crutch if you’re not careful. I used to use a great expression in Shake through XColor that would tone down any green value that was over the average of the blue and red channels, but I haven’t learned how to do it in Nuke as of yet.
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