spill remove in NUKE 5.0

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • #202311
    satheesh
    Participant

    Hi friends…
    im new guy to NUKE can anyone help me how 2 remove blue spill n NUKE5.0…. 🙁

    #216883
    Saran Sirikasamsap
    Participant

    checkout pg 170 of the user guide ?

    #216886
    esky11 esky111
    Participant

    Thanks for ur reply….

    In primatte there is option spill…….
    But im asking any separate tool for spill-removel…. (Like SHAKE spill-removel) im using IBK for keying…..

    #216882
    Saran Sirikasamsap
    Participant

    i think u could try hue correct ?

    #216885
    esky11 esky111
    Participant

    ya i got it…. thanks rohit…. (its like on COMBUSTION)

    #216888
    isaac marumo
    Participant

    hi satheesrev,

    yeah i pull the green keyframe down in the saturation part of the huecorrect node.

    jayson
    http://www.oldchildprojects.com

    #216887
    esky11 esky111
    Participant

    There s more option in HueCorrect g_supress, b_supress…. If u work with green screen shot use g_sup & Blue screen shots use b_sup…..

    Any script avail for (g_sup – b_sp) make them separate node’s………:mad:

    #216884
    Arda Kaya
    Participant

    I’m sorry that I don’t remember where I heard it, so I’ll just ask here. I’ve heard that the HueCorrect node creates errors when using it in Float. What’s the solution then? Relying on one method alone can become a crutch if you’re not careful. I used to use a great expression in Shake through XColor that would tone down any green value that was over the average of the blue and red channels, but I haven’t learned how to do it in Nuke as of yet.

Viewing 8 posts - 1 through 8 (of 8 total)
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